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<blockquote data-quote="Lizard" data-source="post: 4024430" data-attributes="member: 1054"><p>If your primary marketing strategy is "You weren't having fun before", your new system better be damn near perfect...</p><p></p><p></p><p></p><p></p><p></p><p>Wait, what?</p><p></p><p>First, we were told "Being a fighter (or any non-caster, really) sucked because you had one strategy to use round after round -- 'hit the monster'. Oooo, you might have to choose to Power Attack or not! No fun! In 4e, EVERYONE has oodles of powers, so you'll have tactical options coming out your ass for every class in every round for every level! Really!"</p><p></p><p>NOW, you say, "Oh, but you won't REALLY have any choices in actual combat, just when you level up. You know, like in D20 Modern, which was radical and revolutionary and cool and came out in 2003 or so."</p><p></p><p>So, uhm, which is it?</p><p></p><p>Do we get a lot of tactical options round-by-round, so that no matter how fast the resolution is, there's still a lot of thinking about what to do? (Which I'd call perfectly fine, since I am not a speed-addicted 14 year old and don't mind thinking a bit during a game.) Or do we just get to make choices at chargen, and each round it's still "I do the same optimal attack I do every round, Pinky."?</p><p></p><p>Let me guess -- it's both! It's a floor wax AND a desert topping!</p><p></p><p></p><p></p><p></p><p>Most of those are bugs, not features. Esp "races with particular places" and "tiers of play" which turn out to have mechanical effects. </p><p></p><p>There is some cool, of course. Racial choices mattering over 30 levels is a win. Pity we've seen only 2 racial powers so far. Reduced dependence on magic items is cool, but coupling them with stupid rules about who can wear rings tarnishes that shiny pretty quickly. The new monster rules seen thus far are over-simple; I hope the MM has some serious hardcore crunch in it. We have no clue what the "different multiclassing rules" are, so they cannot be judged. Quest mechanics? We called them "story awards" in the old days and they've been in the DMG since 3e 1.0. Standard progression and the new skill system==homogenity, never a good thing in a niche-based game.</p><p></p><p>Power source mechanics could be interesting; we need more info. Cross-role classes could eliminate much of the distaste the 'role' system leaves in my mouth. The Feywild/Shadowfell, and the general intent to make planar adventuring more accessible are definitely good ideas. Higher customizability of classes is a promise; we'll see if they keep it. </p><p></p><p>I've been paying attention. Vague hints and unneeded fluff don't excite me. It's five months till D-Day. Start showing us the steak, not the sizzle.</p><p></p><p>And, of course, many of the EXACT SAME promises (Simpler! Faster! More consistent!) were made for 3e. (And they were true...and false..in many ways...)</p><p></p><p></p><p></p><p>"This rule is TOO HARD!"</p><p>"My group hasn't had any trouble with it. It's easy and fun after you've done it a few times."</p><p>"WE have more IMPORTANT things to think about when playing a game than, y'know, the RULES to it!"</p><p></p><p>Riiiight.</p><p></p><p>Got your kittens picked out?</p></blockquote><p></p>
[QUOTE="Lizard, post: 4024430, member: 1054"] If your primary marketing strategy is "You weren't having fun before", your new system better be damn near perfect... Wait, what? First, we were told "Being a fighter (or any non-caster, really) sucked because you had one strategy to use round after round -- 'hit the monster'. Oooo, you might have to choose to Power Attack or not! No fun! In 4e, EVERYONE has oodles of powers, so you'll have tactical options coming out your ass for every class in every round for every level! Really!" NOW, you say, "Oh, but you won't REALLY have any choices in actual combat, just when you level up. You know, like in D20 Modern, which was radical and revolutionary and cool and came out in 2003 or so." So, uhm, which is it? Do we get a lot of tactical options round-by-round, so that no matter how fast the resolution is, there's still a lot of thinking about what to do? (Which I'd call perfectly fine, since I am not a speed-addicted 14 year old and don't mind thinking a bit during a game.) Or do we just get to make choices at chargen, and each round it's still "I do the same optimal attack I do every round, Pinky."? Let me guess -- it's both! It's a floor wax AND a desert topping! Most of those are bugs, not features. Esp "races with particular places" and "tiers of play" which turn out to have mechanical effects. There is some cool, of course. Racial choices mattering over 30 levels is a win. Pity we've seen only 2 racial powers so far. Reduced dependence on magic items is cool, but coupling them with stupid rules about who can wear rings tarnishes that shiny pretty quickly. The new monster rules seen thus far are over-simple; I hope the MM has some serious hardcore crunch in it. We have no clue what the "different multiclassing rules" are, so they cannot be judged. Quest mechanics? We called them "story awards" in the old days and they've been in the DMG since 3e 1.0. Standard progression and the new skill system==homogenity, never a good thing in a niche-based game. Power source mechanics could be interesting; we need more info. Cross-role classes could eliminate much of the distaste the 'role' system leaves in my mouth. The Feywild/Shadowfell, and the general intent to make planar adventuring more accessible are definitely good ideas. Higher customizability of classes is a promise; we'll see if they keep it. I've been paying attention. Vague hints and unneeded fluff don't excite me. It's five months till D-Day. Start showing us the steak, not the sizzle. And, of course, many of the EXACT SAME promises (Simpler! Faster! More consistent!) were made for 3e. (And they were true...and false..in many ways...) "This rule is TOO HARD!" "My group hasn't had any trouble with it. It's easy and fun after you've done it a few times." "WE have more IMPORTANT things to think about when playing a game than, y'know, the RULES to it!" Riiiight. Got your kittens picked out? [/QUOTE]
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