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<blockquote data-quote="The Little Raven" data-source="post: 4024499" data-attributes="member: 10095"><p>A fair amount of people in San Diego are insulted by a war-time memorial that bears a cross that is on public land (which was formerly private land until the land was given to the city, free of charge). That doesn't make the memorial insulting, it makes those people overly sensitive to the point where they seem to actively search out things to "insult" them so they can get riled up.</p><p></p><p></p><p></p><p>Different weapons don't change the "full attack is the only real effective option" problem.</p><p>Flanking doesn't either.</p><p>Nor does Aid Another (giving someone else a +2 bonus on a roll doesn't help me fill my role).</p><p>Disarm and trip and grapple are not as effective as they should be, and are usually not worth the effort required to be effective at them.</p><p>Two-handed weapons fall under different weapons, and thus offer no additional options during play.</p><p>Mounted Combat is just another way of fulfilling a role, one which most players don't go for because of the extra things involved with dealing with a mount.</p><p>Reach Weapons fall under different weapons.</p><p>Whirlwind Attack is useless in most situations, since you're not often surrounded by enemies. Plus it's overly expensive for what it does.</p><p>Cleave is okay, but is still a "proc" off of something else (not an ability to choose to activate on your turn).</p><p>Stunning Blow is pretty awful for non-monks.</p><p>Tactical feats aren't part of the core.</p><p></p><p></p><p></p><p>Protection from Arrows (level 2) is awesome for all levels. Magic Missile's (level 1) ability to always hit is definitely nice (better than a crossbow). Death Ward (level 4) is freakin' awesome.</p><p></p><p></p><p></p><p>I take the designers at their word, and these are all things they have expressed. I don't see any reason to take the speculation seriously unless it's backed up by statements from the people doing the work.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4024499, member: 10095"] A fair amount of people in San Diego are insulted by a war-time memorial that bears a cross that is on public land (which was formerly private land until the land was given to the city, free of charge). That doesn't make the memorial insulting, it makes those people overly sensitive to the point where they seem to actively search out things to "insult" them so they can get riled up. Different weapons don't change the "full attack is the only real effective option" problem. Flanking doesn't either. Nor does Aid Another (giving someone else a +2 bonus on a roll doesn't help me fill my role). Disarm and trip and grapple are not as effective as they should be, and are usually not worth the effort required to be effective at them. Two-handed weapons fall under different weapons, and thus offer no additional options during play. Mounted Combat is just another way of fulfilling a role, one which most players don't go for because of the extra things involved with dealing with a mount. Reach Weapons fall under different weapons. Whirlwind Attack is useless in most situations, since you're not often surrounded by enemies. Plus it's overly expensive for what it does. Cleave is okay, but is still a "proc" off of something else (not an ability to choose to activate on your turn). Stunning Blow is pretty awful for non-monks. Tactical feats aren't part of the core. Protection from Arrows (level 2) is awesome for all levels. Magic Missile's (level 1) ability to always hit is definitely nice (better than a crossbow). Death Ward (level 4) is freakin' awesome. I take the designers at their word, and these are all things they have expressed. I don't see any reason to take the speculation seriously unless it's backed up by statements from the people doing the work. [/QUOTE]
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