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<blockquote data-quote="The Little Raven" data-source="post: 4026609" data-attributes="member: 10095"><p>One numeric bonus for progression is not a trait in MMO games. For example, in WoW, Agility becomes Attack Power (damage) for hunters and rogues on a 1-to-1 basis, but doesn't help warriors in terms of AP at all, who gain a 1-to-2 trade-off between Strength and Attack Power, respectively. Intellect provides a bonus to critical strikes with spells on completely different formulas for each spellcasting class (which actually varies with level as well). The idea that D&D would be done with simpler math to make it easier to turn into a video game is a fallacy. Video games use complex math because of the fact that it allows a higher degree of granularity (in terms of probability, character progression, AI and all that) for developers, and because the computer handles it, not a human being.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4026609, member: 10095"] One numeric bonus for progression is not a trait in MMO games. For example, in WoW, Agility becomes Attack Power (damage) for hunters and rogues on a 1-to-1 basis, but doesn't help warriors in terms of AP at all, who gain a 1-to-2 trade-off between Strength and Attack Power, respectively. Intellect provides a bonus to critical strikes with spells on completely different formulas for each spellcasting class (which actually varies with level as well). The idea that D&D would be done with simpler math to make it easier to turn into a video game is a fallacy. Video games use complex math because of the fact that it allows a higher degree of granularity (in terms of probability, character progression, AI and all that) for developers, and because the computer handles it, not a human being. [/QUOTE]
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