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<blockquote data-quote="Corinth" data-source="post: 4027082" data-attributes="member: 497"><p>That's another problem. Remember all those threads where people talk about how big of a factor D&D being first plays into its current position of dominance in TRPGs? Remember how there would be talk of what it would take to usurp that position? WOW successfully pulled that latter feat, stealing the top spot from <em>Everquest</em> and its rival <em>Ultima Online</em>; it is in that top spot in the MMORPG market now, and D&D already failed at its first attempt to directly fight WOW with Turbine's terrible handling of DDO...</p><p></p><p>...and there is no way that a second attempt will fare any better so long as it attempts to follow the subscription-based business model. <a href="http://www.warcry.com/articles/view/editorials/2783-Editorial-The-Year-The-Subscription-Model-Died" target="_blank">Warcry published an article about this recently.</a> that folks ought to be familiar with as it does impact upon our situation, what with this new edition likely being the basis for that second shot at an official D&D MMORPG.</p><p></p><p>That license is dead, as is the RPG line, which never caught up to <em>The Burning Crusade</em> anyway (and thus is nigh unto useless for the target audience). Folks that quit WOW, much as we've discovered with D&D when speaking of TRPGs, rather quit RPGs altogether than go on to a substitute. The parallels are astounding, as the dynamics are just about identical; the WOW-to-D&D acquisition rate, at best, is statistically irrelevant and insignificant.</p><p></p><p>No, I think we have more to worry about.</p></blockquote><p></p>
[QUOTE="Corinth, post: 4027082, member: 497"] That's another problem. Remember all those threads where people talk about how big of a factor D&D being first plays into its current position of dominance in TRPGs? Remember how there would be talk of what it would take to usurp that position? WOW successfully pulled that latter feat, stealing the top spot from [i]Everquest[/i] and its rival [i]Ultima Online[/i]; it is in that top spot in the MMORPG market now, and D&D already failed at its first attempt to directly fight WOW with Turbine's terrible handling of DDO... ...and there is no way that a second attempt will fare any better so long as it attempts to follow the subscription-based business model. [url=http://www.warcry.com/articles/view/editorials/2783-Editorial-The-Year-The-Subscription-Model-Died]Warcry published an article about this recently.[/url] that folks ought to be familiar with as it does impact upon our situation, what with this new edition likely being the basis for that second shot at an official D&D MMORPG. That license is dead, as is the RPG line, which never caught up to [i]The Burning Crusade[/i] anyway (and thus is nigh unto useless for the target audience). Folks that quit WOW, much as we've discovered with D&D when speaking of TRPGs, rather quit RPGs altogether than go on to a substitute. The parallels are astounding, as the dynamics are just about identical; the WOW-to-D&D acquisition rate, at best, is statistically irrelevant and insignificant. No, I think we have more to worry about. [/QUOTE]
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