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<blockquote data-quote="The Little Raven" data-source="post: 4027092" data-attributes="member: 10095"><p>And I disagree with Warcry's assumption that it's the model that is the problem.</p><p></p><p>In my experience, the content is the problem, since most MMO games seem incomplete and unpolished. WoW is a notable exception in this regard, which is why it became a juggernaut that even surprised Blizzard beyond their expectations (and made Vivendi immediately reverse the decision to sell Blizzard and all their other game divisions because of debts). People will pay a subscription service for something that provides a certain (high) level of quality.</p><p></p><p></p><p></p><p>The biggest problem I had with the WoW RPG is that it wasn't enough like WoW. The style is there in the art and all that, but the mechanics just said "Meh, another D&D world." instead of "THIS. IS. WARCRAFT!" like they should have.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4027092, member: 10095"] And I disagree with Warcry's assumption that it's the model that is the problem. In my experience, the content is the problem, since most MMO games seem incomplete and unpolished. WoW is a notable exception in this regard, which is why it became a juggernaut that even surprised Blizzard beyond their expectations (and made Vivendi immediately reverse the decision to sell Blizzard and all their other game divisions because of debts). People will pay a subscription service for something that provides a certain (high) level of quality. The biggest problem I had with the WoW RPG is that it wasn't enough like WoW. The style is there in the art and all that, but the mechanics just said "Meh, another D&D world." instead of "THIS. IS. WARCRAFT!" like they should have. [/QUOTE]
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