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History - Tell me about the GDQ series (Giants, Drow, Queen?)
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<blockquote data-quote="A'koss" data-source="post: 2290057" data-attributes="member: 840"><p>GDQ was one of the very few high level adventures at the time and probably the first "real" high level campaign. It took you through all these cool locales - a hill fort, a glacier, volcanic regions, UnderOerth and finally the Abyss. For many, it's was probably the first time thier PCs could really flex thier HL muscle. One of the series' earliest encounters is entering a hall full of armed hill giants sitting around a huge firepit - carnage galore! </p><p></p><p>1st ed had really rules-lite combat and you could also go through many more encounters (typically) than you can in 3e before resting. You could just plow through adventures back then, often mowing down half the adventure before being forced to rest. Okay, in GDQ you took more lumps than in other modules but there were certainly sections of it where you could mow down probably a dozen encounters without a break.</p></blockquote><p></p>
[QUOTE="A'koss, post: 2290057, member: 840"] GDQ was one of the very few high level adventures at the time and probably the first "real" high level campaign. It took you through all these cool locales - a hill fort, a glacier, volcanic regions, UnderOerth and finally the Abyss. For many, it's was probably the first time thier PCs could really flex thier HL muscle. One of the series' earliest encounters is entering a hall full of armed hill giants sitting around a huge firepit - carnage galore! 1st ed had really rules-lite combat and you could also go through many more encounters (typically) than you can in 3e before resting. You could just plow through adventures back then, often mowing down half the adventure before being forced to rest. Okay, in GDQ you took more lumps than in other modules but there were certainly sections of it where you could mow down probably a dozen encounters without a break. [/QUOTE]
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History - Tell me about the GDQ series (Giants, Drow, Queen?)
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