Aust Diamondew
First Post
I've decided to run a d20 modern game using grim and gritty revised rules. A few days ago I looked them over decided I liked them and got group of people who are willing to start playing within the next week. After looking throgh them again I realized that the size of your hit dice doesn't matter anymore (or did I miss something?).
So I need advice on how to balance out the normally high HD classes with the normally low HD classes (unless I missed something). Should I give them more skill points? Give classes bonuses to soak every few levels based on their original HD? Maybe increase some saving throw bonuses?
Any advice?
Thanks.
PS.
And sorry if there's another thread that has already adressed this, if so please direct me to it.
So I need advice on how to balance out the normally high HD classes with the normally low HD classes (unless I missed something). Should I give them more skill points? Give classes bonuses to soak every few levels based on their original HD? Maybe increase some saving throw bonuses?
Any advice?
Thanks.
PS.
And sorry if there's another thread that has already adressed this, if so please direct me to it.