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Hit Dice and How To Get More From Them
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<blockquote data-quote="Charlaquin" data-source="post: 7972918" data-attributes="member: 6779196"><p>I think healing surges were one of the best pieces of 4e design, and hit dice are a prime example of how superficial 4e’s influences on 5e are. They have the aesthetics of healing surges, but none of their actual design function. I would love to see hit dice hacked to work more like healing surges, but I think it would require a pretty significant overhaul.</p><p></p><p>I think the first thing you’d want to do is make all healing surges recover on a long rest, instead of just half. I think the biggest challenge would be overhauling all the healing spells in the game to make them work within the hit dice mechanic. And yeah, change some effects to cost hit dice and some to recover hit dice.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7972918, member: 6779196"] I think healing surges were one of the best pieces of 4e design, and hit dice are a prime example of how superficial 4e’s influences on 5e are. They have the aesthetics of healing surges, but none of their actual design function. I would love to see hit dice hacked to work more like healing surges, but I think it would require a pretty significant overhaul. I think the first thing you’d want to do is make all healing surges recover on a long rest, instead of just half. I think the biggest challenge would be overhauling all the healing spells in the game to make them work within the hit dice mechanic. And yeah, change some effects to cost hit dice and some to recover hit dice. [/QUOTE]
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