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<blockquote data-quote="Ruin Explorer" data-source="post: 7972994" data-attributes="member: 18"><p>Yeah, this is the killer point and the one I have yet to see any good way around.</p><p></p><p></p><p></p><p>I dunno how much 4E you played but the inability to use HSes freely in combat, and the hard limits on the Leader classes (and others) to access them in combat were a big part of what made 4E combat work and be balanced. You couldn't just keep pumping healing into people like you could in a video game or in some other editions (looking at you wand of Cure Light Wounds). Simplification but Leaders were pretty strictly limited to triggering 3 Healing Surges/battle, and people could trigger 1 on themselves (Second Wind). Anything that got around this was a Big Deal (and usually a Daily, or some kind of incredibly major Encounter power).</p><p></p><p>Also, 4E's problem wasn't the 5MWD. It was more like a potentially infinite work day without HSes. Whilst Dailies were amazing, At-Will and Encounter powers meant that, without some kind of mechanism to limit how much healing could be done in a day, it could be infinite.</p><p></p><p>It actually worked extremely well - the limited combat healing meant that Leaders spent most of their time (4E combats ran to many more rounds than 5E) actually using leader-ly abilities, rather than being a "healbot" or whatever, the daily limit prevented the change to AEDU making an infinite work day, and the fact that you could trigger them as a non-healer meant healers/leaders weren't hard-required in parties in the way it felt like they were in earlier editions (only to be semi-replaced by a wand of CLW at some point!).</p><p></p><p>It's kind of a fundamentally different design to 5E's HD. </p><p></p><p>5E's HD really only link up well with preventing the requirement of a serious healer in the party, by allowing PCs to heal themselves out of combat. There's no chance of "infinite work day" because no AEDU, so that's not a concern. There's little need to limit in-combat healing because it's not very strong anyway in 5E (generally speaking), as compared to the other spells healing-capable classes can cast in 5E.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7972994, member: 18"] Yeah, this is the killer point and the one I have yet to see any good way around. I dunno how much 4E you played but the inability to use HSes freely in combat, and the hard limits on the Leader classes (and others) to access them in combat were a big part of what made 4E combat work and be balanced. You couldn't just keep pumping healing into people like you could in a video game or in some other editions (looking at you wand of Cure Light Wounds). Simplification but Leaders were pretty strictly limited to triggering 3 Healing Surges/battle, and people could trigger 1 on themselves (Second Wind). Anything that got around this was a Big Deal (and usually a Daily, or some kind of incredibly major Encounter power). Also, 4E's problem wasn't the 5MWD. It was more like a potentially infinite work day without HSes. Whilst Dailies were amazing, At-Will and Encounter powers meant that, without some kind of mechanism to limit how much healing could be done in a day, it could be infinite. It actually worked extremely well - the limited combat healing meant that Leaders spent most of their time (4E combats ran to many more rounds than 5E) actually using leader-ly abilities, rather than being a "healbot" or whatever, the daily limit prevented the change to AEDU making an infinite work day, and the fact that you could trigger them as a non-healer meant healers/leaders weren't hard-required in parties in the way it felt like they were in earlier editions (only to be semi-replaced by a wand of CLW at some point!). It's kind of a fundamentally different design to 5E's HD. 5E's HD really only link up well with preventing the requirement of a serious healer in the party, by allowing PCs to heal themselves out of combat. There's no chance of "infinite work day" because no AEDU, so that's not a concern. There's little need to limit in-combat healing because it's not very strong anyway in 5E (generally speaking), as compared to the other spells healing-capable classes can cast in 5E. [/QUOTE]
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