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Hit Dice as an alternate resource?
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<blockquote data-quote="codo" data-source="post: 8866811" data-attributes="member: 94626"><p>I am not a big fan. My biggest issue with it, is that making hit dice a pool of dice you can spend for more power, makes have a dedicated healer character necessary. One of the best things about 5E is a party not having to worry about who has to play the cleric.</p><p></p><p>That said I do like the narrative element of it, a character pushing themselves beyond their limit to achieve the impossible. I don't actually mind if it was limited to once per day. I just worry if you can always spend them, players will start to see them more as tokens to spend for more power.</p><p></p><p>I could also see a specific class or subclass that was built around it. Maybe some kind of warlock or sorcerer that used demonic power to sacrifice their own life energy to power their spells.</p></blockquote><p></p>
[QUOTE="codo, post: 8866811, member: 94626"] I am not a big fan. My biggest issue with it, is that making hit dice a pool of dice you can spend for more power, makes have a dedicated healer character necessary. One of the best things about 5E is a party not having to worry about who has to play the cleric. That said I do like the narrative element of it, a character pushing themselves beyond their limit to achieve the impossible. I don't actually mind if it was limited to once per day. I just worry if you can always spend them, players will start to see them more as tokens to spend for more power. I could also see a specific class or subclass that was built around it. Maybe some kind of warlock or sorcerer that used demonic power to sacrifice their own life energy to power their spells. [/QUOTE]
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Hit Dice as an alternate resource?
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