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Hit Dice as an alternate resource?
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<blockquote data-quote="DEFCON 1" data-source="post: 8872501" data-attributes="member: 7006"><p>Whether or not spending HD on other things will cause an issue with healing and makes Clerics "more necessary" will be entirely table dependent. Those tables that tend to only have one or two combats per "adventuring day" will not see any healing issues, because those tables can tend to just rejuvenate with regular spell healing and don't have short rests often enough to bother with HD anyway. As a result they leave piles of unused HD on the table all the time. Those are the tables for which having an alternative spending method could be useful, so long as they were judicious on what they could affect.</p><p></p><p>But it's the kind of thing where I don't think you'd want to bake it into the base rules since many tables might actually make use of daily HD frequently and you wouldn't want to hamstring them by making them choose. However, as a Variant Rule subsystem you could certainly put it in the DMG-- create several different things that you could spend HD on to activate for those tables that don't use them. Just off the top of my head as possible options...</p><p></p><p>...after the completion of a Long Rest, spend a HD to reduce your Exhaustion by 1 level.</p><p>...spend 2 HD as an Action to gain a use of an ability that refreshes on a Short or Long Rest that you are currently out of.</p><p>...after rolling the damage on a weapon attack critical hit, spend an HD and roll and add it on top of the damage (does not roll twice).</p><p></p><p>No idea how balanced any of these are... was just spitballing... but if the Variant Rule has a list of like 10+ options, a DM and table could decide which (if any) of the options could be made available to the players. That way each DM could decide which options might be most useful and least disruptive for their individual gaming styles.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8872501, member: 7006"] Whether or not spending HD on other things will cause an issue with healing and makes Clerics "more necessary" will be entirely table dependent. Those tables that tend to only have one or two combats per "adventuring day" will not see any healing issues, because those tables can tend to just rejuvenate with regular spell healing and don't have short rests often enough to bother with HD anyway. As a result they leave piles of unused HD on the table all the time. Those are the tables for which having an alternative spending method could be useful, so long as they were judicious on what they could affect. But it's the kind of thing where I don't think you'd want to bake it into the base rules since many tables might actually make use of daily HD frequently and you wouldn't want to hamstring them by making them choose. However, as a Variant Rule subsystem you could certainly put it in the DMG-- create several different things that you could spend HD on to activate for those tables that don't use them. Just off the top of my head as possible options... ...after the completion of a Long Rest, spend a HD to reduce your Exhaustion by 1 level. ...spend 2 HD as an Action to gain a use of an ability that refreshes on a Short or Long Rest that you are currently out of. ...after rolling the damage on a weapon attack critical hit, spend an HD and roll and add it on top of the damage (does not roll twice). No idea how balanced any of these are... was just spitballing... but if the Variant Rule has a list of like 10+ options, a DM and table could decide which (if any) of the options could be made available to the players. That way each DM could decide which options might be most useful and least disruptive for their individual gaming styles. [/QUOTE]
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