Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hit Dice as an alternate resource?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="squibbles" data-source="post: 8885096" data-attributes="member: 6937590"><p>I'm ambivalent about hit dice being used as a resource to power more things.</p><p></p><p>I agree with [USER=779]@Kobold Avenger[/USER] and [USER=94626]@codo[/USER] that it would fit the fiction of expending life force or pushing beyond normal limits to do something, which is cool, but I don't think that kind of feature would work very well with the current implementation of hit dice and resting.</p><p></p><p>In my mind, the biggest issue with hit dice is the way they fit into the resting rules. They have no value during long rests, since long rests fully recover HP, and can only be spent on short rests, which most classes don't much care about and a lot of groups don't take very often. As a result, they're a mechanic that, depending on party composition and playstyle, is pretty forgettable, "vestigial" as others have said. That means that new functionality for hit dice is gonna be inherently kludgy--and will also vary a lot in usefulness by party composition and playstyle.</p><p></p><p>Ideally, I think, PCs should be able to spend hit dice to recover HP whenever they're out of combat to keep their HP topped off (which necessitates you to think of HP as luck points or <em>not getting hit</em> points, but no need to rehash that debate). And, since that would functionally eliminate short rests for several classes, it would be best if paired with short rest classes transitioning to proficiency times/day, at will, and/or encounter features (a direction WotC <em>sometimes </em>seems to be moving toward anyway).</p><p></p><p>If those changes--or some other substantial revision of the resting rules--were made, then I think it would be cool to give hit dice further functionality.</p><p></p><p></p><p>Ya, any new set of hit dice expenditure options would need to <em>mostly</em> avoid replacing their HP recovery functionality, and definitely shouldn't obsolete it. I think the best alternate way to expend hit dice would be the recovery or enhancement of class features that are defensive in nature, with a bespoke hit die cost specified by the ability, i.e. a fighter below half HP could roll X hit dice when using second wind or a monk with no Ki left could expend a hit die to use patient defense.</p><p></p><p></p><p>Agreed on both points. I would want to mostly avoid having hit dice deal be used to power features that deal damage, raise DC, improve attack rolls, etc.</p><p></p><p></p><p>I like the elegance of that idea. Though, depending on the group, it could lead to other players expecting PCs with leveled healing spells to share their hit dice, which might not be fun.</p><p></p><p></p><p>This is the biggest problem, for sure. Hit dice are kludgey. And I'm not sure if my idea above would address their counterintuitiveness, or just make them more kludgey. But I think the rest rules would definitely need to change to fix their kludginess.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8885096, member: 6937590"] I'm ambivalent about hit dice being used as a resource to power more things. I agree with [USER=779]@Kobold Avenger[/USER] and [USER=94626]@codo[/USER] that it would fit the fiction of expending life force or pushing beyond normal limits to do something, which is cool, but I don't think that kind of feature would work very well with the current implementation of hit dice and resting. In my mind, the biggest issue with hit dice is the way they fit into the resting rules. They have no value during long rests, since long rests fully recover HP, and can only be spent on short rests, which most classes don't much care about and a lot of groups don't take very often. As a result, they're a mechanic that, depending on party composition and playstyle, is pretty forgettable, "vestigial" as others have said. That means that new functionality for hit dice is gonna be inherently kludgy--and will also vary a lot in usefulness by party composition and playstyle. Ideally, I think, PCs should be able to spend hit dice to recover HP whenever they're out of combat to keep their HP topped off (which necessitates you to think of HP as luck points or [I]not getting hit[/I] points, but no need to rehash that debate). And, since that would functionally eliminate short rests for several classes, it would be best if paired with short rest classes transitioning to proficiency times/day, at will, and/or encounter features (a direction WotC [I]sometimes [/I]seems to be moving toward anyway). If those changes--or some other substantial revision of the resting rules--were made, then I think it would be cool to give hit dice further functionality. Ya, any new set of hit dice expenditure options would need to [I]mostly[/I] avoid replacing their HP recovery functionality, and definitely shouldn't obsolete it. I think the best alternate way to expend hit dice would be the recovery or enhancement of class features that are defensive in nature, with a bespoke hit die cost specified by the ability, i.e. a fighter below half HP could roll X hit dice when using second wind or a monk with no Ki left could expend a hit die to use patient defense. Agreed on both points. I would want to mostly avoid having hit dice deal be used to power features that deal damage, raise DC, improve attack rolls, etc. I like the elegance of that idea. Though, depending on the group, it could lead to other players expecting PCs with leveled healing spells to share their hit dice, which might not be fun. This is the biggest problem, for sure. Hit dice are kludgey. And I'm not sure if my idea above would address their counterintuitiveness, or just make them more kludgey. But I think the rest rules would definitely need to change to fix their kludginess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hit Dice as an alternate resource?
Top