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Hit Dice as an alternate resource?
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<blockquote data-quote="squibbles" data-source="post: 8888597" data-attributes="member: 6937590"><p>Cool. </p><p></p><p>I've thought about similar resting houserules in the past, and am curious to hear more about how it worked for you.</p><p></p><p>So is it: PCs regain all hit dice on a long rest and can spend them during long rests and short rests? Do you change other things too?</p><p></p><p>Do the players do anything significantly differently, i.e. more risk averse, more short rests, more conservative using other resources, etc? Do you design encounters or adventures differently as a result?</p><p></p><p>And, more germane to the OP, how do you think spending hit dice to power PC abilities work with your resting houserules? (with, for example, the "heroic effort" rules provided by rules.mechanic)</p></blockquote><p></p>
[QUOTE="squibbles, post: 8888597, member: 6937590"] Cool. I've thought about similar resting houserules in the past, and am curious to hear more about how it worked for you. So is it: PCs regain all hit dice on a long rest and can spend them during long rests and short rests? Do you change other things too? Do the players do anything significantly differently, i.e. more risk averse, more short rests, more conservative using other resources, etc? Do you design encounters or adventures differently as a result? And, more germane to the OP, how do you think spending hit dice to power PC abilities work with your resting houserules? (with, for example, the "heroic effort" rules provided by rules.mechanic) [/QUOTE]
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