HeapThaumaturgist
First Post
So Unearthed Arcana brings in Injury, a la M&M ... but bases it off of Fort saves. Which I don't like. Makes it too easy to pump the Fort save, really. That and I like having a "Damage Save".
I'm also trying to see how base damage-die might translate over to Damage DC bonus.
Just sort of an experiment, really. I think the Damage Save mechanic is very streamlined and smooth, but I don't like WotC's added match. Why roll damage and do math, when we could, say, take the average damage of any particular die and give each weapon its own Damage Save DC Bonus?
I'm wondering if we can't get more variablity in save progression, though. Give each class it's own Damage Save progression. Maybe Poor = (d4, d6), Medium = (d8), Good = (d10, d12).
Anybody have ideas?
--fje
I'm also trying to see how base damage-die might translate over to Damage DC bonus.
Just sort of an experiment, really. I think the Damage Save mechanic is very streamlined and smooth, but I don't like WotC's added match. Why roll damage and do math, when we could, say, take the average damage of any particular die and give each weapon its own Damage Save DC Bonus?
I'm wondering if we can't get more variablity in save progression, though. Give each class it's own Damage Save progression. Maybe Poor = (d4, d6), Medium = (d8), Good = (d10, d12).
Anybody have ideas?
--fje