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General Tabletop Discussion
*Dungeons & Dragons
Hit dice used in ways other than to bolster hit points
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<blockquote data-quote="Viking Bastard" data-source="post: 7542107" data-attributes="member: 509"><p>We did stuff like this some in our 4e campaign, used surges for a lot of stuff. Mostly as an exhaustion stand-in. Fail a save, fail a skill challenge, lose a surge, kind of thing. I also remember a set of magic items that were fuelled by life energy, in the form of surges. The details have become hazy.</p><p></p><p>We haven't gone down that route in 5e, though. Short reason is because I haven't felt the need. The long reason is because that in 4e surges felt much more like the main pacing mechanic, and PCs always seemed to have so many of them. This responsibility is more distributed in 5e.</p><p></p><p>One thing I kept from 4e though, was the lowest tier of healing potions using HD. The cheapest simply allows you to use a HD, the next one gives you double the HP per use, and all the ones that give you extra HP dislodged from HD jump up a price bracket.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 7542107, member: 509"] We did stuff like this some in our 4e campaign, used surges for a lot of stuff. Mostly as an exhaustion stand-in. Fail a save, fail a skill challenge, lose a surge, kind of thing. I also remember a set of magic items that were fuelled by life energy, in the form of surges. The details have become hazy. We haven't gone down that route in 5e, though. Short reason is because I haven't felt the need. The long reason is because that in 4e surges felt much more like the main pacing mechanic, and PCs always seemed to have so many of them. This responsibility is more distributed in 5e. One thing I kept from 4e though, was the lowest tier of healing potions using HD. The cheapest simply allows you to use a HD, the next one gives you double the HP per use, and all the ones that give you extra HP dislodged from HD jump up a price bracket. [/QUOTE]
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Hit dice used in ways other than to bolster hit points
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