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<blockquote data-quote="Staffan" data-source="post: 6495207" data-attributes="member: 907"><p>Hit Dice in 5e are something different than in previous editions. They are technically not connected to your hit points per level (although in all current cases they are the same, but you could theoretically make a class with extraordinary recuperative powers that gained 5/1d8 hp per level but had d12s for hit dice).</p><p></p><p>When you take a short rest, you can spend hit dice for healing (adding Con bonus to each die). So if you're a 6th level fighter with Con 14, you have 6 d10+2 "self-heals" available to spend during short rests. You don't have to decide ahead of time how many to roll, you can roll one die, see that you're still quite hurt, and then roll another - that's all part of the same short rest.</p><p></p><p>When you take a long rest, you (a) heal all remaining damage, and (b) recover half your maximum number of hit dice (rounded down, minimum 1). So our 6th level fighter regains three of his hit dice during a long rest. If he used 5 hit dice yesterday, he's still a big weary, so today he only has 4 hit dice available (one remaining from yesterday, plus recovering three during the long rest).</p></blockquote><p></p>
[QUOTE="Staffan, post: 6495207, member: 907"] Hit Dice in 5e are something different than in previous editions. They are technically not connected to your hit points per level (although in all current cases they are the same, but you could theoretically make a class with extraordinary recuperative powers that gained 5/1d8 hp per level but had d12s for hit dice). When you take a short rest, you can spend hit dice for healing (adding Con bonus to each die). So if you're a 6th level fighter with Con 14, you have 6 d10+2 "self-heals" available to spend during short rests. You don't have to decide ahead of time how many to roll, you can roll one die, see that you're still quite hurt, and then roll another - that's all part of the same short rest. When you take a long rest, you (a) heal all remaining damage, and (b) recover half your maximum number of hit dice (rounded down, minimum 1). So our 6th level fighter regains three of his hit dice during a long rest. If he used 5 hit dice yesterday, he's still a big weary, so today he only has 4 hit dice available (one remaining from yesterday, plus recovering three during the long rest). [/QUOTE]
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