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*Pathfinder & Starfinder
Hit dice with no level adjustment?
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<blockquote data-quote="Seravin" data-source="post: 2273150" data-attributes="member: 6783"><p>No rule as such. In fact, hit dice alone are not enough to justify a level adjustment. Hit dice are effectively like taking a class level - generally a weak one at that unless you're a dragon or an outsider.</p><p></p><p>Level Adjustments are added for the creature's special abilities, including (but not limited to):</p><p></p><p>Zero-sum ability adjustments - for example a creature that gets a +2 to strength with no corresponding decrease in another ability. Most of the humanoids fall into this category with better than average physical stats.</p><p></p><p>Better than human natural abilities: being large (reach), better than average senses (bonuses to spot/listen, blindsense, tremorsense, etc).</p><p></p><p>Spell Like Abilities like Cone of Cold 1/day, or Teleport at will.</p><p></p><p>Supernatural Abilities such as breath weapon, petrifying gaze, eye rays, etc,</p><p></p><p>Spell Resistance, Damage Reduction, other resistances.</p><p></p><p>I believe Savage Species goes into this in more detail, but a lot of it has to be judged/balanced by the dm.</p></blockquote><p></p>
[QUOTE="Seravin, post: 2273150, member: 6783"] No rule as such. In fact, hit dice alone are not enough to justify a level adjustment. Hit dice are effectively like taking a class level - generally a weak one at that unless you're a dragon or an outsider. Level Adjustments are added for the creature's special abilities, including (but not limited to): Zero-sum ability adjustments - for example a creature that gets a +2 to strength with no corresponding decrease in another ability. Most of the humanoids fall into this category with better than average physical stats. Better than human natural abilities: being large (reach), better than average senses (bonuses to spot/listen, blindsense, tremorsense, etc). Spell Like Abilities like Cone of Cold 1/day, or Teleport at will. Supernatural Abilities such as breath weapon, petrifying gaze, eye rays, etc, Spell Resistance, Damage Reduction, other resistances. I believe Savage Species goes into this in more detail, but a lot of it has to be judged/balanced by the dm. [/QUOTE]
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Hit dice with no level adjustment?
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