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Hit Die tied to race, not class?
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<blockquote data-quote="wolfen" data-source="post: 1045224" data-attributes="member: 12717"><p>Consider this:</p><p></p><p>Average Half-Orc with Con 10.</p><p>Average Gnome with a Con 12.</p><p></p><p>The Half-Orc is avg sized: 5' 7" and 175lbs. He becomes a Sorceror. At first level, he has 4 HP. </p><p></p><p>The Gnome is avg height: 3' 5" and 45lbs. He becomes a fighter. At first level, he has 11 HP. </p><p></p><p>The Gnome will consistently have more than twice the hit points while weighing just about 1/4 of what the Half-Orc weighs.</p><p></p><p>I submit to you that this makes no sense. If you look at the typical PC races in the monster manual, they are much closer in HP (4 vs 5) than the current class-dependent system produces for most PC's.</p><p></p><p>Instead you could say the avg Half-Orc above will gain 5 HP per level regardless of class, and that being a sorceror incurs a -2 Con penalty. Sorc's don't get much exercise. 1st Level Half-Orc sorceror gets 4 HP, and 4 every level thereafter (Base 5, -2 Sorceror Con)</p><p></p><p>The above gnome could get 4 HP per level (Base 3, +2 Racial Con bonus) regardless of class, and Fighters get a +2 Con. 1st level Gnome fighter gets 5 HP. (Base 3, +2 Racial Con, +2 Fighter Con).</p><p></p><p>Yes, the gnome's getting more HP, now, but it's not ridiculous anymore. And there's logic to how it got there. The Half Orc starts out bigger, but loses Con because he didn't play sports with all the other kids. The gnome starts out significantly smaller, but his racial hardiness and active lifestyle bump him up.</p><p></p><p>When you make this change, it then becomes clear that current armor bonuses to AC (a key class differentiator) are probably not high enough.</p><p></p><p></p><p>wolfen</p></blockquote><p></p>
[QUOTE="wolfen, post: 1045224, member: 12717"] Consider this: Average Half-Orc with Con 10. Average Gnome with a Con 12. The Half-Orc is avg sized: 5' 7" and 175lbs. He becomes a Sorceror. At first level, he has 4 HP. The Gnome is avg height: 3' 5" and 45lbs. He becomes a fighter. At first level, he has 11 HP. The Gnome will consistently have more than twice the hit points while weighing just about 1/4 of what the Half-Orc weighs. I submit to you that this makes no sense. If you look at the typical PC races in the monster manual, they are much closer in HP (4 vs 5) than the current class-dependent system produces for most PC's. Instead you could say the avg Half-Orc above will gain 5 HP per level regardless of class, and that being a sorceror incurs a -2 Con penalty. Sorc's don't get much exercise. 1st Level Half-Orc sorceror gets 4 HP, and 4 every level thereafter (Base 5, -2 Sorceror Con) The above gnome could get 4 HP per level (Base 3, +2 Racial Con bonus) regardless of class, and Fighters get a +2 Con. 1st level Gnome fighter gets 5 HP. (Base 3, +2 Racial Con, +2 Fighter Con). Yes, the gnome's getting more HP, now, but it's not ridiculous anymore. And there's logic to how it got there. The Half Orc starts out bigger, but loses Con because he didn't play sports with all the other kids. The gnome starts out significantly smaller, but his racial hardiness and active lifestyle bump him up. When you make this change, it then becomes clear that current armor bonuses to AC (a key class differentiator) are probably not high enough. wolfen [/QUOTE]
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Hit Die tied to race, not class?
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