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<blockquote data-quote="MortalPlague" data-source="post: 5267292" data-attributes="member: 62721"><p>So I'm going to be running a 48-hour 4th Edition marathon game. My players have voiced the opinion that they would enjoy playing miscreants, which leaves me with the challenge to put together a world that can survive and cater to their depredations.</p><p></p><p>Basically, the world will be a small slice of mainland coast, with a number of small islands. There will be a kingdom operating here, low renaissance style (with the occasional pistol or clockwork device, but largely swords and bows and magic). There will also be a few bandit groups, some pirates, and notably, a wide-reaching and very powerful thieves guild overseeing the region.</p><p></p><p>My players will need quest hooks. So I figure a simple and easy way to do it is to provide them with a list of targets with rewards on their heads. For good characters, it's a wanted list. They'd be tracking down dangerous beasts and criminals. For these rogues, they'll have a list of people the thieves guild wants <em>removed</em>. People who haven't paid their debts, soldiers who don't take bribes, nobles who haven't paid their protection money, and more.</p><p></p><p>This thread is for brainstorming. Who are some interesting people I could put out a 'hit' on? Ideally, I want a number of people who would make for a unique and interesting mission; for instance, a candlemaker's shop would have lots of hot wax available, and could certainly be a fire hazard. Perhaps a noblewoman is guarded by clockwork constructs, created by her hired tinker (who can be bribed to sabotage his constructs)?</p><p></p><p>Got any ideas?</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5267292, member: 62721"] So I'm going to be running a 48-hour 4th Edition marathon game. My players have voiced the opinion that they would enjoy playing miscreants, which leaves me with the challenge to put together a world that can survive and cater to their depredations. Basically, the world will be a small slice of mainland coast, with a number of small islands. There will be a kingdom operating here, low renaissance style (with the occasional pistol or clockwork device, but largely swords and bows and magic). There will also be a few bandit groups, some pirates, and notably, a wide-reaching and very powerful thieves guild overseeing the region. My players will need quest hooks. So I figure a simple and easy way to do it is to provide them with a list of targets with rewards on their heads. For good characters, it's a wanted list. They'd be tracking down dangerous beasts and criminals. For these rogues, they'll have a list of people the thieves guild wants [i]removed[/i]. People who haven't paid their debts, soldiers who don't take bribes, nobles who haven't paid their protection money, and more. This thread is for brainstorming. Who are some interesting people I could put out a 'hit' on? Ideally, I want a number of people who would make for a unique and interesting mission; for instance, a candlemaker's shop would have lots of hot wax available, and could certainly be a fire hazard. Perhaps a noblewoman is guarded by clockwork constructs, created by her hired tinker (who can be bribed to sabotage his constructs)? Got any ideas? [/QUOTE]
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