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<blockquote data-quote="thedearhunter" data-source="post: 5280978" data-attributes="member: 89169"><p>Ive been doing things like this is my campaign recently. A sandbox approach allows them to pursue targets at their pace and leisure.</p><p> </p><p>Another cool thing i did was to give them a target, but they had no idea where within a city he was. They had to investigate, gain clues, etc, simply to find out that he was seen conversing with a Thieves Guild Liutenant. So they track the Lt. down, then torture or interrogate him(The Lt. also happened to be the Guildmasters protege). When he revealed where their target was, they arrived only to find that he was being hidden by one of the PC's superiors. This led to a cool RP scene, and then much more. </p><p> </p><p>I guess what im saying is that it can be very rewarding to have to complete a number of tasks to take out a target, rather than just walking into their home and shanking them.</p></blockquote><p></p>
[QUOTE="thedearhunter, post: 5280978, member: 89169"] Ive been doing things like this is my campaign recently. A sandbox approach allows them to pursue targets at their pace and leisure. Another cool thing i did was to give them a target, but they had no idea where within a city he was. They had to investigate, gain clues, etc, simply to find out that he was seen conversing with a Thieves Guild Liutenant. So they track the Lt. down, then torture or interrogate him(The Lt. also happened to be the Guildmasters protege). When he revealed where their target was, they arrived only to find that he was being hidden by one of the PC's superiors. This led to a cool RP scene, and then much more. I guess what im saying is that it can be very rewarding to have to complete a number of tasks to take out a target, rather than just walking into their home and shanking them. [/QUOTE]
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