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<blockquote data-quote="Dragonmarked DM" data-source="post: 2129680" data-attributes="member: 20993"><p>My group uses a simple system based on some house rules. We use the vitality/wound system from unearth arcana. Any time a PC takes wound damage (critical hits or when all vitality is gone), a d12 is rolled to determine the area the hit effects. </p><p></p><p>12 = head</p><p>11=R arm</p><p>10=l arm</p><p>9=R leg</p><p>8=L leg</p><p>1-7= torso.</p><p></p><p>The damage is applied to wounds as normal, but other effects are determined from where it hits. For example a PC may have 14 wound points total (based on a Con score of 14), but if they recieve 8 wound damage and a 9 is rolled for location the results would be read as follows. The 8 wound damage would be subtracted from the total amount of wounds the PC has. At the same time, since that damage was taken to the leg, it could have other effects depending on the cumulative amount taken to that body part. </p><p></p><p>1-3 wound to leg = no effects</p><p>4-7 wound to leg = 1/2 movement and - 2 to actions requireing use of legs. 25% chance of bleeding.</p><p>8-10 wound to leg = 1/4 movement and -4 to actions requireing use of legs plus a 50% chance of bleeding.</p><p>11+ wound to leg = only a 5 foot step and -6 to all actions requireing the use of legs plus a 75% chance of bleeding.</p><p></p><p>Also when checking for effects, the PC's Con modifier is subtracted from the amount on the effects table. So the character with a Con of 14 would read the result as 6 ( 8 wound damage - 2 for con mod ) for the adjusted result on the effects table. </p><p></p><p>It should also be noted that in the vitality/wound system, critical hits are not multiplied and just a normal damage die is rolled for wound damage.</p><p></p><p></p><p>That sounds a little more complicated than it is, but it works well for our group.</p></blockquote><p></p>
[QUOTE="Dragonmarked DM, post: 2129680, member: 20993"] My group uses a simple system based on some house rules. We use the vitality/wound system from unearth arcana. Any time a PC takes wound damage (critical hits or when all vitality is gone), a d12 is rolled to determine the area the hit effects. 12 = head 11=R arm 10=l arm 9=R leg 8=L leg 1-7= torso. The damage is applied to wounds as normal, but other effects are determined from where it hits. For example a PC may have 14 wound points total (based on a Con score of 14), but if they recieve 8 wound damage and a 9 is rolled for location the results would be read as follows. The 8 wound damage would be subtracted from the total amount of wounds the PC has. At the same time, since that damage was taken to the leg, it could have other effects depending on the cumulative amount taken to that body part. 1-3 wound to leg = no effects 4-7 wound to leg = 1/2 movement and - 2 to actions requireing use of legs. 25% chance of bleeding. 8-10 wound to leg = 1/4 movement and -4 to actions requireing use of legs plus a 50% chance of bleeding. 11+ wound to leg = only a 5 foot step and -6 to all actions requireing the use of legs plus a 75% chance of bleeding. Also when checking for effects, the PC's Con modifier is subtracted from the amount on the effects table. So the character with a Con of 14 would read the result as 6 ( 8 wound damage - 2 for con mod ) for the adjusted result on the effects table. It should also be noted that in the vitality/wound system, critical hits are not multiplied and just a normal damage die is rolled for wound damage. That sounds a little more complicated than it is, but it works well for our group. [/QUOTE]
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