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<blockquote data-quote="Byrons_Ghost" data-source="post: 2131462" data-attributes="member: 7396"><p>In my last campaign I used the one from Mongoose's Quintessental Fighter, which basically expands on the critical hit system. It's more of a called shot system than what most people thing of as a hit location system (ie roll a die, consult a chart, etc). </p><p></p><p>Basically, whenever someone gets a crit they can choose to forego the extra damage in exchange for calling where the shot hit, and putting a penalty on the foe, such as crippling their weapon hand or blinding them or whatever. The locations had a minimum BAB requirement, so that the smaller, harder-to-hit, or more damaging ones couldn't be chosen at lower levels.</p><p></p><p>The system seemed to work pretty well, and the players liked having the extra option to describe their attacks and weaken opponents. For me, I prefer a system like this that adds to what the players can do, rather than a typical one that just randomly determines the location every time. I've always assumed that the PCs in combat are getting in the best shot that they can, so skill (BAB here) should be the main factor.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2131462, member: 7396"] In my last campaign I used the one from Mongoose's Quintessental Fighter, which basically expands on the critical hit system. It's more of a called shot system than what most people thing of as a hit location system (ie roll a die, consult a chart, etc). Basically, whenever someone gets a crit they can choose to forego the extra damage in exchange for calling where the shot hit, and putting a penalty on the foe, such as crippling their weapon hand or blinding them or whatever. The locations had a minimum BAB requirement, so that the smaller, harder-to-hit, or more damaging ones couldn't be chosen at lower levels. The system seemed to work pretty well, and the players liked having the extra option to describe their attacks and weaken opponents. For me, I prefer a system like this that adds to what the players can do, rather than a typical one that just randomly determines the location every time. I've always assumed that the PCs in combat are getting in the best shot that they can, so skill (BAB here) should be the main factor. [/QUOTE]
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