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<blockquote data-quote="Dannyalcatraz" data-source="post: 2348248" data-attributes="member: 19675"><p>The 3 best I've used in the recent past:</p><p></p><p>#1) An island. A simple, no frills tropical/temperate island. Oh, BTW, the party had been captured by Large Felinoid interdimensional raiders (from another prime-material plane) who wanted to HUNT them for sport, so they stripped them naked and scattered their equipment all over the island before releasing them with a 24 hour head start.</p><p></p><p>Think Predator + Naked Prey/Surviving the Game.</p><p></p><p>That party reached 3rd level before they got off the island, 5th before they had 1 magic item apiece.</p><p></p><p>#2) An abandoned keep in the desert. The party is chased into the keep by a large force intent on taking their NPC charges capive- its the only "safe" spot for miles around. The exterior of the keep was nothing special, but the interior design of the keep was based on those gigantic termite mounds of Africa...it decended deep into the earth for a variety of reasons. The party CANNOT escape the besieging force- they are surrounded- but they discover that there is a back way out...via a subterranean river. To get there, they must get past the various giant arthropods that have taken the keep's upper levels, some adventurers who have gone mad because they're lost in the lower levels, and the multitude of undead who guard the escape route beyond the keep's lowest level of construction. Oh, there's also an assassin in the midst of the NPCs, allied with the besieging force outside the keep. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>3) While it was used in a superhero campaign set in 1900, my adaptation of Scaramanga's (Assassin from <em>Man with the Golden Gun</em>) Chinese Island stronghold was great fun for the players to traipse through.</p><p></p><p>BTW- there are LOTS of great strongholds/setups in James Bond movies.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2348248, member: 19675"] The 3 best I've used in the recent past: #1) An island. A simple, no frills tropical/temperate island. Oh, BTW, the party had been captured by Large Felinoid interdimensional raiders (from another prime-material plane) who wanted to HUNT them for sport, so they stripped them naked and scattered their equipment all over the island before releasing them with a 24 hour head start. Think Predator + Naked Prey/Surviving the Game. That party reached 3rd level before they got off the island, 5th before they had 1 magic item apiece. #2) An abandoned keep in the desert. The party is chased into the keep by a large force intent on taking their NPC charges capive- its the only "safe" spot for miles around. The exterior of the keep was nothing special, but the interior design of the keep was based on those gigantic termite mounds of Africa...it decended deep into the earth for a variety of reasons. The party CANNOT escape the besieging force- they are surrounded- but they discover that there is a back way out...via a subterranean river. To get there, they must get past the various giant arthropods that have taken the keep's upper levels, some adventurers who have gone mad because they're lost in the lower levels, and the multitude of undead who guard the escape route beyond the keep's lowest level of construction. Oh, there's also an assassin in the midst of the NPCs, allied with the besieging force outside the keep. :] 3) While it was used in a superhero campaign set in 1900, my adaptation of Scaramanga's (Assassin from [I]Man with the Golden Gun[/I]) Chinese Island stronghold was great fun for the players to traipse through. BTW- there are LOTS of great strongholds/setups in James Bond movies. [/QUOTE]
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