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<blockquote data-quote="Joshua Randall" data-source="post: 2348923" data-attributes="member: 7737"><p>Stolen from <em>The Three Musketeers</em>:</p><p> </p><p>A battle on a frozen over lake. Optionally, the ice can be thick enough that it won't break (but still requires Balance checks to maneuver), or it can be thin enough that it could crack at any time (which would require a Reflex save not to fall through into the frigid water). Moving around on the ice would be sufficiently difficult that just getting an attack against a foe would be an accomplishment. A successful Bull Rush or Trip would be even more desireable than normal.</p><p> </p><p>Stolen from <em>Indiana Jones and the Last Crusade</em>:</p><p> </p><p>The PCs are grappled by a grapple-riffic monster while aboard an out-of-control chariot or wagon that is careening toward a cliff. They can use Animal Empathy to calm the frightened horses, but it should be a difficult check -- especially as they would also need a Concentration check to use the skill while bouncing around on the vehicle. Meanwhile the monster keeps trying to grapple and pin them, intend upon dragging everyone with it to eventual doom when the vehicle launches over the cliff and tumbles hundreds of feet to crash in spectacular fashion. If you want to be mean, call for Balance checks for any PCs who escape the grapple to see if they fall off the vehicle to the razor-sharp rocky ground.</p><p> </p><p>Stolen from <em>Star Wars Ep. III - Revenge of the Sith</em></p><p>[spoiler]The PCs battle an evil villain in a volcanic region suspended above a massive river / waterfall / lake of molten lava. Whatever magic was keeping this area intact has failed (maybe the villain made it fail, or maybe the PCs inadvertently did so), so the PCs must contend not only with extreme heat (cf. the Environment rules in the DMG) but with occassional bits of the ground falling away to plummet into the lava (Reflex save or fall off, not to mention splash damage from the lava). If a sufficiently large chunk lands in the lava, it takes several rounds to get burned away, resulting in a smaller and smaller fighting platform. (Kind of like in the later levels of the videogame <em>Joust</em>... and come to think of it, villains mounted on giant ostriches would be hella cool... as would a giant hand reaching up from the lava to grapple people and drag them under... but I digress.) The PCs could attempt heroic Jump checks to leap from a burning/sinking platform to another one or onto the nearby riverbank.[/spoiler]</p><p> </p><p>Obviously, all of the above work best at lower levels, when the PCs can't just use <em>dimension door</em> or <em>fly</em> to avoid the problematic environments.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2348923, member: 7737"] Stolen from [i]The Three Musketeers[/i]: A battle on a frozen over lake. Optionally, the ice can be thick enough that it won't break (but still requires Balance checks to maneuver), or it can be thin enough that it could crack at any time (which would require a Reflex save not to fall through into the frigid water). Moving around on the ice would be sufficiently difficult that just getting an attack against a foe would be an accomplishment. A successful Bull Rush or Trip would be even more desireable than normal. Stolen from [i]Indiana Jones and the Last Crusade[/i]: The PCs are grappled by a grapple-riffic monster while aboard an out-of-control chariot or wagon that is careening toward a cliff. They can use Animal Empathy to calm the frightened horses, but it should be a difficult check -- especially as they would also need a Concentration check to use the skill while bouncing around on the vehicle. Meanwhile the monster keeps trying to grapple and pin them, intend upon dragging everyone with it to eventual doom when the vehicle launches over the cliff and tumbles hundreds of feet to crash in spectacular fashion. If you want to be mean, call for Balance checks for any PCs who escape the grapple to see if they fall off the vehicle to the razor-sharp rocky ground. Stolen from [i]Star Wars Ep. III - Revenge of the Sith[/i] [spoiler]The PCs battle an evil villain in a volcanic region suspended above a massive river / waterfall / lake of molten lava. Whatever magic was keeping this area intact has failed (maybe the villain made it fail, or maybe the PCs inadvertently did so), so the PCs must contend not only with extreme heat (cf. the Environment rules in the DMG) but with occassional bits of the ground falling away to plummet into the lava (Reflex save or fall off, not to mention splash damage from the lava). If a sufficiently large chunk lands in the lava, it takes several rounds to get burned away, resulting in a smaller and smaller fighting platform. (Kind of like in the later levels of the videogame [i]Joust[/i]... and come to think of it, villains mounted on giant ostriches would be hella cool... as would a giant hand reaching up from the lava to grapple people and drag them under... but I digress.) The PCs could attempt heroic Jump checks to leap from a burning/sinking platform to another one or onto the nearby riverbank.[/spoiler] Obviously, all of the above work best at lower levels, when the PCs can't just use [i]dimension door[/i] or [i]fly[/i] to avoid the problematic environments. [/QUOTE]
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