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Hit Point alternate to + CON mod?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8102511" data-attributes="member: 7023887"><p>It would inflate it a bit, but everyone enjoys surviving a bit longer (and a new edition could just increase average damage for monsters a few points per CR to balance out the slight gain of hit points). </p><p></p><p>Not to derail the thread, but I also personally think that different races should get an additional hit dice based on what race they are at first level, just to make race count a bit more to your character. For example, halflings, kobolds, goblins and gnomes would get a 1d6. Humans, Elves, Half-Elves, Tieflings, Hobgoblins and the like would get 1d8. Dwarves, Mul, and Half-Orcs, get 1d10, while Goliaths, Orcs, Firbolg, and Bugbears would get a 1d12 (continued for every race). This would probably have to come with 6e/5.5e, though.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8102511, member: 7023887"] It would inflate it a bit, but everyone enjoys surviving a bit longer (and a new edition could just increase average damage for monsters a few points per CR to balance out the slight gain of hit points). Not to derail the thread, but I also personally think that different races should get an additional hit dice based on what race they are at first level, just to make race count a bit more to your character. For example, halflings, kobolds, goblins and gnomes would get a 1d6. Humans, Elves, Half-Elves, Tieflings, Hobgoblins and the like would get 1d8. Dwarves, Mul, and Half-Orcs, get 1d10, while Goliaths, Orcs, Firbolg, and Bugbears would get a 1d12 (continued for every race). This would probably have to come with 6e/5.5e, though. [/QUOTE]
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Hit Point alternate to + CON mod?
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