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Hit Point alternate to + CON mod?
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<blockquote data-quote="Laurefindel" data-source="post: 8102984" data-attributes="member: 67296"><p>I am torn on the matter of CON bonus to hit points.</p><p></p><p>On one side, I don't like that Constitution is never a stat you can dump, or even leave at average. All other stats can, depending on built, with variable consequences, but hp are universally important.</p><p></p><p>On the other side, Constitution contributes to few aspects of the game outside hp. The other big contribution is Con saves, which are important to the game, but D&D has few Con-based abilities, skills, and proficiencies compared to other stats. So removing that contribution has a huge impact...</p><p></p><p>Although this is a separate subject, most houserules aiming at reducing the total of hp in upper tiers of the game* (or progression of hp) end-up putting even more emphasis on Constitution, because the less hp you gain per level, the most Con contributes to your total.</p><p></p><p>In this regard, averaging Con bonus and class main ability bonus might be the best middle ground.</p><p></p><p>* I'm partial to CON score as hp at first level, then hit-die-no-Con at each level, but keep CON bonus on hitdice healing during rests.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8102984, member: 67296"] I am torn on the matter of CON bonus to hit points. On one side, I don't like that Constitution is never a stat you can dump, or even leave at average. All other stats can, depending on built, with variable consequences, but hp are universally important. On the other side, Constitution contributes to few aspects of the game outside hp. The other big contribution is Con saves, which are important to the game, but D&D has few Con-based abilities, skills, and proficiencies compared to other stats. So removing that contribution has a huge impact... Although this is a separate subject, most houserules aiming at reducing the total of hp in upper tiers of the game* (or progression of hp) end-up putting even more emphasis on Constitution, because the less hp you gain per level, the most Con contributes to your total. In this regard, averaging Con bonus and class main ability bonus might be the best middle ground. * I'm partial to CON score as hp at first level, then hit-die-no-Con at each level, but keep CON bonus on hitdice healing during rests. [/QUOTE]
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