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Hit Point alternate to + CON mod?
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<blockquote data-quote="DEFCON 1" data-source="post: 8103027" data-attributes="member: 7006"><p>Then I guess you didn't really want to play this concept you had then? If your concept was a bard that was incredibly weak physically, why would you regret it when in fact your character actually <em>was</em> weak physically? What exactly would be the point of saying your character had poor health (emblematic by putting a low number in CON)... but statistically you wanted your HP based on some other stat so that you didn't actually have to PLAY someone with poor health because the game mechanics meant you fell unconscious too often?</p><p></p><p>At that point... you might as well just roleplay your character's identity in whatever manner you want, regardless of what the stats are. If you had wanted to play a highly intelligent, incredibly wise, and exceedingly charismatic character.... you could do that even if you end up deciding to put one of those mental stats into 4th position so that you could bump up your CON merely for game mechanic combat sake. No one would care. And no one would question you by asking "Why are you playing your character so smart when he only has a +1 INT mod?" No one knows or can say how a +1 INT mod character plays compared to a +2 INT mod character, so what your stats are doesn't actually matter. How you play your character is how you play your character regardless of the numbers on your sheet.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8103027, member: 7006"] Then I guess you didn't really want to play this concept you had then? If your concept was a bard that was incredibly weak physically, why would you regret it when in fact your character actually [I]was[/I] weak physically? What exactly would be the point of saying your character had poor health (emblematic by putting a low number in CON)... but statistically you wanted your HP based on some other stat so that you didn't actually have to PLAY someone with poor health because the game mechanics meant you fell unconscious too often? At that point... you might as well just roleplay your character's identity in whatever manner you want, regardless of what the stats are. If you had wanted to play a highly intelligent, incredibly wise, and exceedingly charismatic character.... you could do that even if you end up deciding to put one of those mental stats into 4th position so that you could bump up your CON merely for game mechanic combat sake. No one would care. And no one would question you by asking "Why are you playing your character so smart when he only has a +1 INT mod?" No one knows or can say how a +1 INT mod character plays compared to a +2 INT mod character, so what your stats are doesn't actually matter. How you play your character is how you play your character regardless of the numbers on your sheet. [/QUOTE]
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