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Hit Point alternate to + CON mod?
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<blockquote data-quote="The Crimson Binome" data-source="post: 8103180" data-attributes="member: 6775031"><p>Really? Every turn? That seems pretty extreme. In the last (1-20) campaign I ran, I don't think there was even a Wisdom save every <em>level</em> (although Perception checks were more common). It would be pretty outrageous for something to force a Wisdom-based check every <em>turn</em>, unless it's a very specific monster and that's its whole gimmick.</p><p></p><p>In a vacuum, 12 is better than 8, but everything has an opportunity cost; and when you're dealing with something that doesn't show up in every combat (like your attack stat, initiative, and HP), luck is far more important than planning. By putting my 8 in Wisdom, and my 12 in Strength, maybe I'll be the one to break free from the glue bomb and finally shut down the kobold who managed to trap everyone. I mean, probably not, because the law of averages doesn't help when dealing with low-frequency events; but it's not like deliberate planning is going to help much either. Even if you (correctly) assume that Wisdom saves are much more common than Strength saves, neither event will necessarily occur with enough frequency for your choice to really matter. Even if you are +2 on Wisdom saves, it's still entirely possible to go the entire life of a character without that 10% ever making a difference.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8103180, member: 6775031"] Really? Every turn? That seems pretty extreme. In the last (1-20) campaign I ran, I don't think there was even a Wisdom save every [I]level[/I] (although Perception checks were more common). It would be pretty outrageous for something to force a Wisdom-based check every [I]turn[/I], unless it's a very specific monster and that's its whole gimmick. In a vacuum, 12 is better than 8, but everything has an opportunity cost; and when you're dealing with something that doesn't show up in every combat (like your attack stat, initiative, and HP), luck is far more important than planning. By putting my 8 in Wisdom, and my 12 in Strength, maybe I'll be the one to break free from the glue bomb and finally shut down the kobold who managed to trap everyone. I mean, probably not, because the law of averages doesn't help when dealing with low-frequency events; but it's not like deliberate planning is going to help much either. Even if you (correctly) assume that Wisdom saves are much more common than Strength saves, neither event will necessarily occur with enough frequency for your choice to really matter. Even if you are +2 on Wisdom saves, it's still entirely possible to go the entire life of a character without that 10% ever making a difference. [/QUOTE]
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