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Hit Point alternate to + CON mod?
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<blockquote data-quote="DND_Reborn" data-source="post: 8103249" data-attributes="member: 6987520"><p>Not really following this thread much anymore, but I will throw this out there:</p><p></p><p>Start with HP equal to your CON score (or max HD, your choice depending on your game style) and add <em>all</em> your ability score modifiers to the total. When you level up, you just get HD. If an ability score modifier increases, your HP increase by the same amount (typically, +1 or 2).</p><p></p><p>This way, every ability score affects your HP total because in the abstract sense, all are represented (or could be with certain point of view). For instance:</p><p></p><p>STR - "might" = shrugging it off</p><p>DEX - "avoid" = dodging it, turning with the blow, etc.</p><p>CON - "endurance" = taking the hit and the pain and pushing through it</p><p>INT - "cunning" = understanding of your opponent's attack and how to avoid it</p><p>WIS - "favor" = blessings by your god or luck</p><p>CHA - "perseverance" = confidence and belief in yourself that you can survive</p><p></p><p>Or basically whatever you want to use to justify them. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>Most PCs begin with +5 to +8 in total ability score modifiers, by the end of the game you are likely +3 to +5 higher maybe IME.</p><p></p><p>Obviously this gives PCs better HP at lower levels, but evens out around tier 2 and is lower by tier 3 and 4.</p><p></p><p>Just a suggestion for people who might like the idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8103249, member: 6987520"] Not really following this thread much anymore, but I will throw this out there: Start with HP equal to your CON score (or max HD, your choice depending on your game style) and add [I]all[/I] your ability score modifiers to the total. When you level up, you just get HD. If an ability score modifier increases, your HP increase by the same amount (typically, +1 or 2). This way, every ability score affects your HP total because in the abstract sense, all are represented (or could be with certain point of view). For instance: STR - "might" = shrugging it off DEX - "avoid" = dodging it, turning with the blow, etc. CON - "endurance" = taking the hit and the pain and pushing through it INT - "cunning" = understanding of your opponent's attack and how to avoid it WIS - "favor" = blessings by your god or luck CHA - "perseverance" = confidence and belief in yourself that you can survive Or basically whatever you want to use to justify them. 🤷♂️ Most PCs begin with +5 to +8 in total ability score modifiers, by the end of the game you are likely +3 to +5 higher maybe IME. Obviously this gives PCs better HP at lower levels, but evens out around tier 2 and is lower by tier 3 and 4. Just a suggestion for people who might like the idea. :) [/QUOTE]
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