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General Tabletop Discussion
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Hit Point alternate to + CON mod?
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<blockquote data-quote="DND_Reborn" data-source="post: 8103435" data-attributes="member: 6987520"><p>Out of curiosity, why not? I mean the factor CON represents is certainly there. IMO the bulk of HD is the skill factor that gets added in with every level.</p><p></p><p></p><p></p><p>Yeah, I know you have your BHP LOL! I would just stick to the SW d20 "wounds" or similar as well. We adopted Exhaustion into it and it works well for us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Whenever you take a critical hit, you make a concentration check or gain a level of exhaustion. We used to do it at 0 HP, and are only recently adopting the new rule so we'll have to see how it plays out. I <em>think</em> it should work ok, especially with how we are doing critical hits now.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8103435, member: 6987520"] Out of curiosity, why not? I mean the factor CON represents is certainly there. IMO the bulk of HD is the skill factor that gets added in with every level. Yeah, I know you have your BHP LOL! I would just stick to the SW d20 "wounds" or similar as well. We adopted Exhaustion into it and it works well for us. :) Whenever you take a critical hit, you make a concentration check or gain a level of exhaustion. We used to do it at 0 HP, and are only recently adopting the new rule so we'll have to see how it plays out. I [I]think[/I] it should work ok, especially with how we are doing critical hits now. [/QUOTE]
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Hit Point alternate to + CON mod?
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