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General Tabletop Discussion
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Hit Point alternate to + CON mod?
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<blockquote data-quote="Wasteland Knight" data-source="post: 8103664" data-attributes="member: 1253"><p>This really seems like the end game of this thread. I've always thought CON was the "hp" stat to provide another choice in character creating. Some folks don't want CON for hp because hey, why use CON when you can use some other prime stat? Even more optimization possibilities then it seems. So everyone gets to use whatever stat for bonus hp, leading to hp inflation, then basically just go back to regular hp.</p><p></p><p>D&D is so abstract there really is minimal tie in with "the real world". I think CON for hp and certain saves is based slightly on "reality" but mostly has become an artifact of the game. </p><p></p><p>Under the lens of "reality" or "common sense" a lot of D&D simply falls apart. Which is fine. </p><p></p><p>I don't play D&D for any sort of realistic simulation. I play it because it's fun. Who cares if my high level Fighter can take more physical punishment than a couple of full grown elephants before he falls unconscious? </p><p></p><p>I think the better path is just to accept most of D&D is based on rules mechanics and then there's "flavor text" applied.</p></blockquote><p></p>
[QUOTE="Wasteland Knight, post: 8103664, member: 1253"] This really seems like the end game of this thread. I've always thought CON was the "hp" stat to provide another choice in character creating. Some folks don't want CON for hp because hey, why use CON when you can use some other prime stat? Even more optimization possibilities then it seems. So everyone gets to use whatever stat for bonus hp, leading to hp inflation, then basically just go back to regular hp. D&D is so abstract there really is minimal tie in with "the real world". I think CON for hp and certain saves is based slightly on "reality" but mostly has become an artifact of the game. Under the lens of "reality" or "common sense" a lot of D&D simply falls apart. Which is fine. I don't play D&D for any sort of realistic simulation. I play it because it's fun. Who cares if my high level Fighter can take more physical punishment than a couple of full grown elephants before he falls unconscious? I think the better path is just to accept most of D&D is based on rules mechanics and then there's "flavor text" applied. [/QUOTE]
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Hit Point alternate to + CON mod?
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