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<blockquote data-quote="Zustiur" data-source="post: 6142056" data-attributes="member: 1544"><p>I've recently been tinkering with a system which runs on percentages rather than traditional hit points.</p><p>Every creature has 100 HP. Their attack bonuses, armour etc affect their combat rating. Then essentially it goes:</p><p>Attack: Roll d100, add your combat rating. Compare this with your opponent's combat rating. Damage is a strict Attack minus Defence score.</p><p></p><p>A slight twist on the same (I said I'm tinkering didn't I? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) Is to keep Attack Rating and Defence Rating separate. </p><p>Still D100, + attack rating (which doesn't include anything from your armour now), vs opponent's static Armour Rating (or AC if you like)</p><p></p><p>Combat would look something like: (I used real dice for this and rolled very badly for the fighter)</p><p>Orc has 30 AC</p><p>Fighter has +10 from level/class and +8 from longsword.</p><p>Fighter rolls d100, adds 18 and scores 36. This deals 6 damage to the orc (a very poor hit).</p><p>Fighter has Scale and some benefit from just being a fighter (equal to his attack bonus??) giving him an AC of 50.</p><p>The orc also has +10 from level/class and +8 from its longsword.</p><p>Orc rolls d100, adds 18 and scores 76, resulting in 26 damage for the fighter</p><p>Round 2</p><p>Fighter rolls 35+18 = 53 -30 = 23 damage to the orc.</p><p>Orc rolls 2+18 = 20 which is a miss.</p><p>R3</p><p>Fighter rolls 9+18 = 27, this is also a miss</p><p>Orc rolls 39+18 = 57 dealing only 7 damage to the fighter</p><p>R4</p><p>Fighter rolls 12+18 = 30, again a miss</p><p>Orc rolls 47+18 = 65, dealing 15 damage to the fighter</p><p>R5</p><p>Fighter rolls 2+18 = 20 which is a miss.</p><p>Orc rolls 67 + 18 = 85 dealing 35 damage to the fighter, who is now looking very unhealthy.</p><p>R6</p><p>Fighter rolls 45+18 = 63 finally doing some decent damage to the orc (33)</p><p>Orc rolls 9+18 = 27, a miss</p><p></p><p>Current HP</p><p>Orc = 100-6-23-33=38 </p><p>Fighter = 100-26-7-15-35=17 </p><p>A very close battle so far.</p><p>R7</p><p>Fighter rolls 50+18 = 68 dealing 38 damage to the orc, exactly enough to slay it (yes I rolled this!)</p><p></p><p></p><p>I'm not happy with how swingy the combat is at the moment but that example of play should give you a fair idea of what I'm aiming for.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 6142056, member: 1544"] I've recently been tinkering with a system which runs on percentages rather than traditional hit points. Every creature has 100 HP. Their attack bonuses, armour etc affect their combat rating. Then essentially it goes: Attack: Roll d100, add your combat rating. Compare this with your opponent's combat rating. Damage is a strict Attack minus Defence score. A slight twist on the same (I said I'm tinkering didn't I? :P) Is to keep Attack Rating and Defence Rating separate. Still D100, + attack rating (which doesn't include anything from your armour now), vs opponent's static Armour Rating (or AC if you like) Combat would look something like: (I used real dice for this and rolled very badly for the fighter) Orc has 30 AC Fighter has +10 from level/class and +8 from longsword. Fighter rolls d100, adds 18 and scores 36. This deals 6 damage to the orc (a very poor hit). Fighter has Scale and some benefit from just being a fighter (equal to his attack bonus??) giving him an AC of 50. The orc also has +10 from level/class and +8 from its longsword. Orc rolls d100, adds 18 and scores 76, resulting in 26 damage for the fighter Round 2 Fighter rolls 35+18 = 53 -30 = 23 damage to the orc. Orc rolls 2+18 = 20 which is a miss. R3 Fighter rolls 9+18 = 27, this is also a miss Orc rolls 39+18 = 57 dealing only 7 damage to the fighter R4 Fighter rolls 12+18 = 30, again a miss Orc rolls 47+18 = 65, dealing 15 damage to the fighter R5 Fighter rolls 2+18 = 20 which is a miss. Orc rolls 67 + 18 = 85 dealing 35 damage to the fighter, who is now looking very unhealthy. R6 Fighter rolls 45+18 = 63 finally doing some decent damage to the orc (33) Orc rolls 9+18 = 27, a miss Current HP Orc = 100-6-23-33=38 Fighter = 100-26-7-15-35=17 A very close battle so far. R7 Fighter rolls 50+18 = 68 dealing 38 damage to the orc, exactly enough to slay it (yes I rolled this!) I'm not happy with how swingy the combat is at the moment but that example of play should give you a fair idea of what I'm aiming for. [/QUOTE]
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