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Hit Point and Damage Dice Attrition
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<blockquote data-quote="keterys" data-source="post: 5949639" data-attributes="member: 43019"><p>Based on the material we have, we know it doesn't work that way. It may be that changes in a future set of playtest rules. After all, 13th Age did use a die per level scheme for damage. It also capped at 10th level. Certainly, D&D spellcasters have basically always worked that way so it's possible that non-spellcasters could be changed to follow that design principle.</p><p></p><p>But, that's not how it works now, nor how it's worked ever, and there's little to no indication it will work that way.</p><p></p><p>Similarly, there's no indication that PCs will gain extra standard actions every 5 levels. </p><p></p><p>At the end of the day, we're better off looking at what material we do have: the playtest packet, the things the designers have said, an amazing wealth of previous books, and talk about what we'd like to see from that in more general tones. There's no point to discussing how a point of math here or there works: focus instead of the theory and effect of making game decisions. </p><p></p><p>There's also really no point to extrapolating out to level 20 formulae based on faulty or non-existent premises, and posting that without framing a full argument, hypothesis, or real means for others to get in on a fun discussion. At a minimum, give a disclaimer that it's just an info dump of rambling thoughts not based on actual news or theories posted about D&D Next, to allay confusion.</p></blockquote><p></p>
[QUOTE="keterys, post: 5949639, member: 43019"] Based on the material we have, we know it doesn't work that way. It may be that changes in a future set of playtest rules. After all, 13th Age did use a die per level scheme for damage. It also capped at 10th level. Certainly, D&D spellcasters have basically always worked that way so it's possible that non-spellcasters could be changed to follow that design principle. But, that's not how it works now, nor how it's worked ever, and there's little to no indication it will work that way. Similarly, there's no indication that PCs will gain extra standard actions every 5 levels. At the end of the day, we're better off looking at what material we do have: the playtest packet, the things the designers have said, an amazing wealth of previous books, and talk about what we'd like to see from that in more general tones. There's no point to discussing how a point of math here or there works: focus instead of the theory and effect of making game decisions. There's also really no point to extrapolating out to level 20 formulae based on faulty or non-existent premises, and posting that without framing a full argument, hypothesis, or real means for others to get in on a fun discussion. At a minimum, give a disclaimer that it's just an info dump of rambling thoughts not based on actual news or theories posted about D&D Next, to allay confusion. [/QUOTE]
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