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Hit point / damage gap in AD&D vs 3e
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<blockquote data-quote="Treebore" data-source="post: 2920819" data-attributes="member: 10177"><p>I hope you are just hugely exagerating about the wading through an army of hill giants. That would never have happened in my games unless you snuck into their encampment at night, invisible (with multiple improve invisibilities available to you), and silenced, with a ton of death or 20 poison or a rot grub for each giant. Then you might have waded through an army of hill giants.</p><p></p><p>Generally speaking, under "normal" conditions, you were going to die if you fought an army of hill giants head to head.</p><p></p><p>Of course, I also gave class abilities to giants and other "monsters" long before 3E came along, even before 2E. Game balance didn't break down until about 23rd level, but that was because I wasn't afraid to do whatever had to be done to keep game balance. If that Hill Giant needed to have 12 levels of wizard to make him a threat, then he had it. If it wasn't in the rules I didn't care, because I knew it needed to be added to the rules in order for the campaign and game to remain challenging. So I did what needed to be done to keep the game viable no matter what the level. Same thing applies in 3E at Epic levels. You do what you have to. Whether the "rules" say you can do it or not.</p><p></p><p>There are two big rules for Epic, never allow immunities to anything. You can allow high DR to spells, such as 30, but never let it go higher. Once they hit 20th level do not let their higher levels add to their spell penetration or dispelling checks. Don't let SR go higher than 30. You can allow BaB and saving throws to increase, but that is it. I also strongly recommend you keep magic limited to a max of +10 in total enchantments. There may not be a max in human limitations, but there is in how much energy materials can hold.</p><p></p><p>Anyways, back to the OP. I seem to remember that CON bonuses were only added to each HD, not every level. Or am I remembering 1E?</p></blockquote><p></p>
[QUOTE="Treebore, post: 2920819, member: 10177"] I hope you are just hugely exagerating about the wading through an army of hill giants. That would never have happened in my games unless you snuck into their encampment at night, invisible (with multiple improve invisibilities available to you), and silenced, with a ton of death or 20 poison or a rot grub for each giant. Then you might have waded through an army of hill giants. Generally speaking, under "normal" conditions, you were going to die if you fought an army of hill giants head to head. Of course, I also gave class abilities to giants and other "monsters" long before 3E came along, even before 2E. Game balance didn't break down until about 23rd level, but that was because I wasn't afraid to do whatever had to be done to keep game balance. If that Hill Giant needed to have 12 levels of wizard to make him a threat, then he had it. If it wasn't in the rules I didn't care, because I knew it needed to be added to the rules in order for the campaign and game to remain challenging. So I did what needed to be done to keep the game viable no matter what the level. Same thing applies in 3E at Epic levels. You do what you have to. Whether the "rules" say you can do it or not. There are two big rules for Epic, never allow immunities to anything. You can allow high DR to spells, such as 30, but never let it go higher. Once they hit 20th level do not let their higher levels add to their spell penetration or dispelling checks. Don't let SR go higher than 30. You can allow BaB and saving throws to increase, but that is it. I also strongly recommend you keep magic limited to a max of +10 in total enchantments. There may not be a max in human limitations, but there is in how much energy materials can hold. Anyways, back to the OP. I seem to remember that CON bonuses were only added to each HD, not every level. Or am I remembering 1E? [/QUOTE]
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