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General Tabletop Discussion
*TTRPGs General
Hit point / damage gap in AD&D vs 3e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2923301" data-attributes="member: 710"><p>Instead of boosting saves, I recommend looking into items and spells that make you outright immune to the "instant-death-or-otherwise-out-of-order" effects. </p><p>Immunity to Fear, Immunity to Death Effects, Immunity to Compulsions or Charms or Enchantments in general. </p><p></p><p>The saving throw modifiers and the spell DCs essentially always result in one with a good save having a 50 % chance to succeed. You will probably not be able to change that a lot, even with all save-boosting items, since there is a similar number of DC boosting effects. </p><p></p><p></p><p>Probably no longer any energy damage spells. You need death effects, desintegration, enchantments or maybe even illusions. </p><p>But I agree that this is definitely a problem with epic levels, but then, I think the epic level rules suck anyway. :/</p><p></p><p></p><p>Summoning is already weak below level 20 (unless you get Summon Nature's Ally), so I am not very surprised. Maybe you really ought to look into the Planar Binding or Gate Spells, hoping you get something really powerful out of it, even if it costs a lot. </p><p></p><p></p><p>This might be a matter of teamwork - as long as characters know they will be buffed, they should probably hold back on such items. But at epic level, especially the stat boosters probably become pathetic (+4 vs. an epic +8?), so the really useful buffs naturally become fewer. Haste, Magic Circle vs Evil (remember, this essentially makes people immune to compulsions) and a few other spells might still prove useful..</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2923301, member: 710"] Instead of boosting saves, I recommend looking into items and spells that make you outright immune to the "instant-death-or-otherwise-out-of-order" effects. Immunity to Fear, Immunity to Death Effects, Immunity to Compulsions or Charms or Enchantments in general. The saving throw modifiers and the spell DCs essentially always result in one with a good save having a 50 % chance to succeed. You will probably not be able to change that a lot, even with all save-boosting items, since there is a similar number of DC boosting effects. Probably no longer any energy damage spells. You need death effects, desintegration, enchantments or maybe even illusions. But I agree that this is definitely a problem with epic levels, but then, I think the epic level rules suck anyway. :/ Summoning is already weak below level 20 (unless you get Summon Nature's Ally), so I am not very surprised. Maybe you really ought to look into the Planar Binding or Gate Spells, hoping you get something really powerful out of it, even if it costs a lot. This might be a matter of teamwork - as long as characters know they will be buffed, they should probably hold back on such items. But at epic level, especially the stat boosters probably become pathetic (+4 vs. an epic +8?), so the really useful buffs naturally become fewer. Haste, Magic Circle vs Evil (remember, this essentially makes people immune to compulsions) and a few other spells might still prove useful.. [/QUOTE]
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Hit point / damage gap in AD&D vs 3e
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