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Hit point generation methods
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<blockquote data-quote="Li Shenron" data-source="post: 1898103" data-attributes="member: 1465"><p>HP is possibly the only random left in character generation nowadays, since it seems to me that more and more groups prefer the buy method for stats rather than rolling...</p><p></p><p>I have seen used at least the following methods so far:</p><p></p><p>- regular Hp rolls</p><p>- regular Hp rolls (but also 2nd level gets max Hp)</p><p>- reroll 1s</p><p>- reroll 1s and 2s</p><p>- reroll anything below 50%</p><p>- roll and use the best between the dice result and 50%</p><p>- start with 50% and roll the other half (such as d10 becoming 5+d5)</p><p>- always 75% [3, 5, 6, 8, 9]</p><p></p><p>and I even myself considered to give always 100% at every level one day. </p><p></p><p>For me (as a DM) Hp aren't a big deal, and if the players are afraid to have too few, I'm always in favour of a boost. The worst that can happen is to have longer combats, which isn't bad at all. I'm definitely less in favour of stats boosts for example.</p><p></p><p>As a player I prefer not to risk and I would probably choose the average instead of rolling.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1898103, member: 1465"] HP is possibly the only random left in character generation nowadays, since it seems to me that more and more groups prefer the buy method for stats rather than rolling... I have seen used at least the following methods so far: - regular Hp rolls - regular Hp rolls (but also 2nd level gets max Hp) - reroll 1s - reroll 1s and 2s - reroll anything below 50% - roll and use the best between the dice result and 50% - start with 50% and roll the other half (such as d10 becoming 5+d5) - always 75% [3, 5, 6, 8, 9] and I even myself considered to give always 100% at every level one day. For me (as a DM) Hp aren't a big deal, and if the players are afraid to have too few, I'm always in favour of a boost. The worst that can happen is to have longer combats, which isn't bad at all. I'm definitely less in favour of stats boosts for example. As a player I prefer not to risk and I would probably choose the average instead of rolling. [/QUOTE]
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