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Hit point generation methods
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 1902189" data-attributes="member: 5335"><p>Simillar to an idea i've had.</p><p> </p><p>D4 = D4.......2.5</p><p>D6 = D4+2....4.5</p><p>D8 = D6+2....5.5</p><p>D10 = D6+4....7.5</p><p>D12 = D8+4....8.5</p><p> </p><p>or</p><p> </p><p>D4 = 2D2</p><p>D6 = 2D3</p><p>D8 = 2D4</p><p>D10 = 2D5</p><p>D12 = 2D6 or 3D4</p><p> </p><p>to wilder_jw,</p><p> </p><p>As for re-rolling ALL HP each level, I hope you mean to see if they gain more HP. Not to gain a new total, even if lower than the original. </p><p> </p><p>This would put players on the track to average HP, unless they had lucky rolls to begin with. Not a bad thing, but it would be easier to achive by giving out average HP to start. </p><p> </p><p>The real thing to worry about is how powerful you want magic to be. Monsters can be given more HP too, but a Fireball does a static amount of damage, and you only get so many per day. A 5th level PC with average HP off of a D8 and a 12 CON would be 31. A 5th level Fireball does an average of 18 damage. Does this look high or low to you? Or, By HP inflation, do you mean that you want a 10D6 Fireball to still mean something at higher levels?</p><p> </p><p>I suppose allowing a reroll at a -1 to the max roll, a second reroll at a -2 to the max roll, etc, could keep things from getting to crazy. A barbarian rolls a 2, decides to reroll, and gets a 12. But because it was on a reroll, his max is 11, (an 11 or lower would have been unmodified). Ofcourse, rerolling using the next lower dice already does this.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 1902189, member: 5335"] Simillar to an idea i've had. D4 = D4.......2.5 D6 = D4+2....4.5 D8 = D6+2....5.5 D10 = D6+4....7.5 D12 = D8+4....8.5 or D4 = 2D2 D6 = 2D3 D8 = 2D4 D10 = 2D5 D12 = 2D6 or 3D4 to wilder_jw, As for re-rolling ALL HP each level, I hope you mean to see if they gain more HP. Not to gain a new total, even if lower than the original. This would put players on the track to average HP, unless they had lucky rolls to begin with. Not a bad thing, but it would be easier to achive by giving out average HP to start. The real thing to worry about is how powerful you want magic to be. Monsters can be given more HP too, but a Fireball does a static amount of damage, and you only get so many per day. A 5th level PC with average HP off of a D8 and a 12 CON would be 31. A 5th level Fireball does an average of 18 damage. Does this look high or low to you? Or, By HP inflation, do you mean that you want a 10D6 Fireball to still mean something at higher levels? I suppose allowing a reroll at a -1 to the max roll, a second reroll at a -2 to the max roll, etc, could keep things from getting to crazy. A barbarian rolls a 2, decides to reroll, and gets a 12. But because it was on a reroll, his max is 11, (an 11 or lower would have been unmodified). Ofcourse, rerolling using the next lower dice already does this. [/QUOTE]
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