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*Pathfinder & Starfinder
Hit Point Inflation and Power Creep in Pathfinder
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<blockquote data-quote="Roman" data-source="post: 4444419" data-attributes="member: 1845"><p>Fair enough, but Monte Cook did not give Wizards and Sorcerers a starting hit point bonus, a favored class hit point bonus and an improved toughness feat on top of the higher hit dice. </p><p></p><p>As to the favored class incentives, I far prefer them to the 3.5E favored class mechanics, so they are definitely a positive change. That does not change the fact that they add to power creep though, it just says that sometimes power creep of a new mechanic can be outweighed by the benefits the mechanic brings. But yes, I would keep the current favored class rules. </p><p></p><p> </p><p></p><p>It depends on the how hight you want to spike the stat, but if you want to go high, it is indeed more expensive than in 3.5E, but the balancing ought to be based not just on point buy, but also on the standard/modern rolling method. </p><p></p><p></p><p></p><p>That's what I suggested on the paizo boards, as one of the potential solutions, but as you can see on this thread, the reaction was mixed: <a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/design/ability/powerCreepInPathfinderThe222AbilityScorePowerBoost" target="_blank">http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/design/ability/powerCreepInPathfinderThe222AbilityScorePowerBoost</a></p></blockquote><p></p>
[QUOTE="Roman, post: 4444419, member: 1845"] Fair enough, but Monte Cook did not give Wizards and Sorcerers a starting hit point bonus, a favored class hit point bonus and an improved toughness feat on top of the higher hit dice. As to the favored class incentives, I far prefer them to the 3.5E favored class mechanics, so they are definitely a positive change. That does not change the fact that they add to power creep though, it just says that sometimes power creep of a new mechanic can be outweighed by the benefits the mechanic brings. But yes, I would keep the current favored class rules. It depends on the how hight you want to spike the stat, but if you want to go high, it is indeed more expensive than in 3.5E, but the balancing ought to be based not just on point buy, but also on the standard/modern rolling method. That's what I suggested on the paizo boards, as one of the potential solutions, but as you can see on this thread, the reaction was mixed: [url]http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/design/ability/powerCreepInPathfinderThe222AbilityScorePowerBoost[/url] [/QUOTE]
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Hit Point Inflation and Power Creep in Pathfinder
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