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General Tabletop Discussion
*Pathfinder & Starfinder
Hit Point Inflation and Power Creep in Pathfinder
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<blockquote data-quote="Roman" data-source="post: 4444469" data-attributes="member: 1845"><p>At the risk of sounding like a broken record I will reiterate that I support the starting bonus to hit points that characters get at level 1. That does enhance survivability. The larger hit die and the favored class hit point boni, however, don't really make a large difference to low level hit points and instead provide hit point boosts that scale with level, only providing significant hit points at higher levels. These, rather than the starting bonus, are the primary contributors to hit point inflation. </p><p></p><p> </p><p></p><p>Well, these would be borderline LA +0/+1 races in 3.5E, so the racial changes are not entirely insignificant. I do agree, however, that the improvement to the flavor of the races they provide are very significant - I would say significant enough to outweigh the power creep these changes engender.</p><p></p><p> </p><p></p><p>Well, some wizards, for example, may have 100% more hit points for a given level around level 10. That is a very considerable difference as far as I am concerned and not limited to low levels. </p><p></p><p></p><p></p><p>Fair enough, but the power level is changed for a good purpose in some cases. For example, in the case of the races it is changed to provide greater flexibility and much better mechanical support for the flavor of the races, while in the case of the starting hit point bonus it provides a needed boost to character survivability at low levels. Power level can also be changed gratuitously, however, such as with the higher hit dice, which are neater when standardized, though standardization was not really necessary and does not solve any major gameplay issues and in any case could have been done to lower hit dice d4, d6 and d8.</p></blockquote><p></p>
[QUOTE="Roman, post: 4444469, member: 1845"] At the risk of sounding like a broken record I will reiterate that I support the starting bonus to hit points that characters get at level 1. That does enhance survivability. The larger hit die and the favored class hit point boni, however, don't really make a large difference to low level hit points and instead provide hit point boosts that scale with level, only providing significant hit points at higher levels. These, rather than the starting bonus, are the primary contributors to hit point inflation. Well, these would be borderline LA +0/+1 races in 3.5E, so the racial changes are not entirely insignificant. I do agree, however, that the improvement to the flavor of the races they provide are very significant - I would say significant enough to outweigh the power creep these changes engender. Well, some wizards, for example, may have 100% more hit points for a given level around level 10. That is a very considerable difference as far as I am concerned and not limited to low levels. Fair enough, but the power level is changed for a good purpose in some cases. For example, in the case of the races it is changed to provide greater flexibility and much better mechanical support for the flavor of the races, while in the case of the starting hit point bonus it provides a needed boost to character survivability at low levels. Power level can also be changed gratuitously, however, such as with the higher hit dice, which are neater when standardized, though standardization was not really necessary and does not solve any major gameplay issues and in any case could have been done to lower hit dice d4, d6 and d8. [/QUOTE]
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Hit Point Inflation and Power Creep in Pathfinder
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