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*Pathfinder & Starfinder
Hit Point Inflation and Power Creep in Pathfinder
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<blockquote data-quote="Carnivorous_Bean" data-source="post: 4448249" data-attributes="member: 57974"><p>Personally, I loathe low starting hit points with the utmost intensity. Any boost to low-level survivability is a boon to me. As a DM most of the time, the low levels were always appalling to design adventures for -- basically, the characters were so fragile that I had to do stuff like reduce the orcs' damage die to d4, and such. </p><p></p><p>It's so easy to hit with that d12 against the PC's flabby starting armor -- and a good solid roll of 10 to 12, which is quite common, is an automatic death sentence at that level. I once participated in a game (as a player) where a party of 5 1st level players got four deaths from one orc thanks to a series of bad die rolls on their part. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>It was so depressing that the DM let us start over again with the same characters at the town, and this time we avoided the place where we knew the orc was like the plague. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm all for a feeling of risk to build excitement, but I hate being forced into a binary choice, as a DM, between the near-certainty of killing someone's carefully-made character with a random kobold or forest lynx, and playing with kid gloves so that they at least survive to see the other 90% of the adventure that I spent hours writing. </p><p></p><p>Now, if they can fix the high level stuff, I'll be one happy Bean. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Carnivorous_Bean, post: 4448249, member: 57974"] Personally, I loathe low starting hit points with the utmost intensity. Any boost to low-level survivability is a boon to me. As a DM most of the time, the low levels were always appalling to design adventures for -- basically, the characters were so fragile that I had to do stuff like reduce the orcs' damage die to d4, and such. It's so easy to hit with that d12 against the PC's flabby starting armor -- and a good solid roll of 10 to 12, which is quite common, is an automatic death sentence at that level. I once participated in a game (as a player) where a party of 5 1st level players got four deaths from one orc thanks to a series of bad die rolls on their part. :confused: It was so depressing that the DM let us start over again with the same characters at the town, and this time we avoided the place where we knew the orc was like the plague. ;) I'm all for a feeling of risk to build excitement, but I hate being forced into a binary choice, as a DM, between the near-certainty of killing someone's carefully-made character with a random kobold or forest lynx, and playing with kid gloves so that they at least survive to see the other 90% of the adventure that I spent hours writing. Now, if they can fix the high level stuff, I'll be one happy Bean. :D [/QUOTE]
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Hit Point Inflation and Power Creep in Pathfinder
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