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Hit point-less system?
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<blockquote data-quote="LostSoul" data-source="post: 127164" data-attributes="member: 386"><p>Here's a quick idea I had for a damage system without using Hit Points. (I like hit points, by the way, I've just been thinking.) This wouldn't work for D&D, but other systems might make use of it.</p><p></p><p>You make a Fortitude save vs. 15 + damage dealt. So if you got hit by a longsword for 8 damage, you'd have to make a save at DC 23. If you make the save, you shrug off the blow. Each 5 points you fail by put you into a wound category.</p><p></p><p>Wound categories:</p><p></p><p>0 - 5: Scratched. -1 to all rolls. You can have more than one Scratch, and the penalties are cumulative. A character can heal one Scratch per hour.</p><p></p><p>6 - 10: Staggered. You can only take partial actions. Two Staggered results increases your Wound level to Disabled.</p><p>11 - 15: Disabled. Just like 0 hit points, except that taking a "strenuous" activity will increase your Wound level to Dying. Two Disabled results increases your Wound level to Dying.</p><p></p><p>16 - 20: Dying. Just like -1 to -9 hit points. You have 10 rounds to stabilize, otherwise you're Dead.</p><p></p><p>21+: Dead.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 127164, member: 386"] Here's a quick idea I had for a damage system without using Hit Points. (I like hit points, by the way, I've just been thinking.) This wouldn't work for D&D, but other systems might make use of it. You make a Fortitude save vs. 15 + damage dealt. So if you got hit by a longsword for 8 damage, you'd have to make a save at DC 23. If you make the save, you shrug off the blow. Each 5 points you fail by put you into a wound category. Wound categories: 0 - 5: Scratched. -1 to all rolls. You can have more than one Scratch, and the penalties are cumulative. A character can heal one Scratch per hour. 6 - 10: Staggered. You can only take partial actions. Two Staggered results increases your Wound level to Disabled. 11 - 15: Disabled. Just like 0 hit points, except that taking a "strenuous" activity will increase your Wound level to Dying. Two Disabled results increases your Wound level to Dying. 16 - 20: Dying. Just like -1 to -9 hit points. You have 10 rounds to stabilize, otherwise you're Dead. 21+: Dead. [/QUOTE]
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