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Hit Point Recovery Too Generous
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<blockquote data-quote="Erik42" data-source="post: 6556513" data-attributes="member: 6782023"><p>Does anyone else think hit point recovery through rests is way too generous in this edition? In AD&D a character would get back one hit point a day after what is now termed a long rest. Now, rest an hour and you get to roll a full hit die, rest a few more hours and you get all of your hit points back. While this is a game of fantasy, some realism is still nice. AD&D was probably too stingy, but 5E is videogame-like in its ridiculously fast recovery of hit points. </p><p></p><p>In a similar vein, it is equally unrealistic that a character gets knocked out, is on death's door, manages to get one hit point back and just springs back into the fight as if nothing terrible just happened. Again looking back to AD&D, a character, after being knocked unconscious, needed a full week of rest before being able to undertake any activity. This was likely too strict - but I feel like there should be a happy middle.</p><p></p><p>Does anyone else have an issue with the absurdly rapid and easy hit point recovery/no negative lingering effects from serious injury in 5E? It might just be me. I'm about to start a new campaign; I think I'm going to try to come up with something that feels more realistic, without making the players feel like they are being punished. Has anyone come up with a system they like?</p></blockquote><p></p>
[QUOTE="Erik42, post: 6556513, member: 6782023"] Does anyone else think hit point recovery through rests is way too generous in this edition? In AD&D a character would get back one hit point a day after what is now termed a long rest. Now, rest an hour and you get to roll a full hit die, rest a few more hours and you get all of your hit points back. While this is a game of fantasy, some realism is still nice. AD&D was probably too stingy, but 5E is videogame-like in its ridiculously fast recovery of hit points. In a similar vein, it is equally unrealistic that a character gets knocked out, is on death's door, manages to get one hit point back and just springs back into the fight as if nothing terrible just happened. Again looking back to AD&D, a character, after being knocked unconscious, needed a full week of rest before being able to undertake any activity. This was likely too strict - but I feel like there should be a happy middle. Does anyone else have an issue with the absurdly rapid and easy hit point recovery/no negative lingering effects from serious injury in 5E? It might just be me. I'm about to start a new campaign; I think I'm going to try to come up with something that feels more realistic, without making the players feel like they are being punished. Has anyone come up with a system they like? [/QUOTE]
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