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Hit Point Recovery Too Generous
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6556537" data-attributes="member: 6787650"><p>I take it seriously, and extrapolate from there. There aren't any doctors or surgeons in my world, and if NPCs met an amputee they would be squicked at the thought of someone who is partially dead. Infant mortality is naturally low, and professions like mining are much safer: for the most part you're either alive or dead, none of this mine-accident-put-me-down-for-three-months-with-a-broken-leg nonsense. That's a good thing because higher production rates are necessary to supply weapons for everyone to protect themselves from the insanely dangerous (by our standards) world they live in. I'm kind of joking but kind of not.</p><p></p><p>Anyway, I take it seriously and roll with the consequences. The alternative would be to change the rules to make it less fun but more realistic, which seems an unnecessary tradeoff.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6556537, member: 6787650"] I take it seriously, and extrapolate from there. There aren't any doctors or surgeons in my world, and if NPCs met an amputee they would be squicked at the thought of someone who is partially dead. Infant mortality is naturally low, and professions like mining are much safer: for the most part you're either alive or dead, none of this mine-accident-put-me-down-for-three-months-with-a-broken-leg nonsense. That's a good thing because higher production rates are necessary to supply weapons for everyone to protect themselves from the insanely dangerous (by our standards) world they live in. I'm kind of joking but kind of not. Anyway, I take it seriously and roll with the consequences. The alternative would be to change the rules to make it less fun but more realistic, which seems an unnecessary tradeoff. [/QUOTE]
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