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Hit Point Recovery Too Generous
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<blockquote data-quote="Celtavian" data-source="post: 6556562" data-attributes="member: 5834"><p>Nope. From a narrative standpoint, it is more accurate than attempts to simulate reality. Movies, books, and TV Series generally don't show the results of fighting unless there is a narrative reason to do so. DMs can do the same if they wish to add a narrative element including battle fatigue. Most of the time you can state the players are beat up, but it has no real effect on combat much like the aforementioned mediums do with their heroes. I like having narrative control over hit point recovery with the standard being very fast recovery that allows for more encounters and less magical healing. If I want to work in scenarios where the characters feel like the walking wounded, I do so by keeping a pace that doesn't allow for short rests either because the characters are constantly under attack or being pursued and can't rest to keep ahead of their pursuers or are pursuing someone.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6556562, member: 5834"] Nope. From a narrative standpoint, it is more accurate than attempts to simulate reality. Movies, books, and TV Series generally don't show the results of fighting unless there is a narrative reason to do so. DMs can do the same if they wish to add a narrative element including battle fatigue. Most of the time you can state the players are beat up, but it has no real effect on combat much like the aforementioned mediums do with their heroes. I like having narrative control over hit point recovery with the standard being very fast recovery that allows for more encounters and less magical healing. If I want to work in scenarios where the characters feel like the walking wounded, I do so by keeping a pace that doesn't allow for short rests either because the characters are constantly under attack or being pursued and can't rest to keep ahead of their pursuers or are pursuing someone. [/QUOTE]
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Hit Point Recovery Too Generous
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