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Hit Point Recovery Too Generous
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<blockquote data-quote="SirAntoine" data-source="post: 6556597" data-attributes="member: 6731904"><p>I agree with you. I think it's a rule many people would naturally change. I would recommend a number of different options. Maybe healing 1 hit point per day again is best, but healing 1 hit point per day per experience level you have is good, too.</p><p></p><p>I don't think characters either should just go back to full health or recover from their wounds in the same time regardless how big they were. A fighter who took 50 points of damage should need to recover for longer than a wizard who took 20.</p><p></p><p>At the same time, if any of your players would feel cheated by this I'd recommend a faster healing rate. Changing the length of the long rest and short rest is not what I have in mind, because that still carries some of the tone of healing just by resting. It should be articulated as recovering slowly over time, as Drizzt once did that I can recall, after a particularly harrowing adventure. He took bedrest for many days.</p><p></p><p>I'd suggest for fast healing, letting a character recover 1 hit point per day per experience level, plus one quarter of their maximum every day if they have bedrest and they succeed a constitution check with the DC at the same number. Thus, if a character has 60 maximum hit points, and is 6th level, they heal 6 hit points per day + 15 if they meet a DC of 15. The character should also need to have a regular night's sleep to recover the 6 hit points per day automatically. If not, the automatic rate should be reduced to 1 per day or 0 at the DM's discretion.</p><p></p><p>I think this would be a balanced approach to cover a mixture of players.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6556597, member: 6731904"] I agree with you. I think it's a rule many people would naturally change. I would recommend a number of different options. Maybe healing 1 hit point per day again is best, but healing 1 hit point per day per experience level you have is good, too. I don't think characters either should just go back to full health or recover from their wounds in the same time regardless how big they were. A fighter who took 50 points of damage should need to recover for longer than a wizard who took 20. At the same time, if any of your players would feel cheated by this I'd recommend a faster healing rate. Changing the length of the long rest and short rest is not what I have in mind, because that still carries some of the tone of healing just by resting. It should be articulated as recovering slowly over time, as Drizzt once did that I can recall, after a particularly harrowing adventure. He took bedrest for many days. I'd suggest for fast healing, letting a character recover 1 hit point per day per experience level, plus one quarter of their maximum every day if they have bedrest and they succeed a constitution check with the DC at the same number. Thus, if a character has 60 maximum hit points, and is 6th level, they heal 6 hit points per day + 15 if they meet a DC of 15. The character should also need to have a regular night's sleep to recover the 6 hit points per day automatically. If not, the automatic rate should be reduced to 1 per day or 0 at the DM's discretion. I think this would be a balanced approach to cover a mixture of players. [/QUOTE]
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Hit Point Recovery Too Generous
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