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Hit Point Recovery Too Generous
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<blockquote data-quote="Blackwarder" data-source="post: 6556701" data-attributes="member: 6688285"><p>I'm running a group through lost mines using the pregens, they started with 4 players and now they are down to 3 (due to one of the players tarting a new job <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ) non of the pregens is a cleric and this being started as an Intreduction game I run it RAW and I find that the the current healing rate is quite good.</p><p></p><p>When we will start our next campaign I will probably incorporate some variant rules from the DMG, probably lingering wounds and that long rests replenish only HD with no HP (long rests in a civilized place will also replenish HP).</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6556701, member: 6688285"] I'm running a group through lost mines using the pregens, they started with 4 players and now they are down to 3 (due to one of the players tarting a new job :( ) non of the pregens is a cleric and this being started as an Intreduction game I run it RAW and I find that the the current healing rate is quite good. When we will start our next campaign I will probably incorporate some variant rules from the DMG, probably lingering wounds and that long rests replenish only HD with no HP (long rests in a civilized place will also replenish HP). Warder [/QUOTE]
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