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Hit Point Recovery Too Generous
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<blockquote data-quote="Tony Vargas" data-source="post: 6557144" data-attributes="member: 996"><p>Lewis and Clark had significantly fewer than 6-8 combat encounters in the course of their expedition. They'd've been fine with years of nothing but short rests. (Which, itself, is hilariously unrealistic, if you conflate long rest with sleep). </p><p></p><p>Maybe their DM's random encounter dice were cold. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Not just 'fast' recovery, but the total lack of wound penalties. D&D declines to model any wound serious enough to give so much as a -1 to anything. Your leg never takes enough hp damage to reduce your speed, your arm never takes so much damage you can't swing your sword (unless it's outright lopped off by a magical Sword of Sharpness), no wound is serious enough to impact your ability to dodge dragon breath, run a marathon, stay awake on watch, stay up all night pouring through ancient scrolls, or whatever else you might be doing that an even slightly serious wound just might make a good deal more challenging. It only models wounds so trivial that they do not penalize you in the least - not so much as a twisted ankle - or knock you (but d4 hours later you're awake and have absolutely no penalties to any sort of activity) or kill you. Nothing in between. </p><p></p><p>That's not exactly setting a high bar for realism when it comes to inflicting or recovering from those 'wounds.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6557144, member: 996"] Lewis and Clark had significantly fewer than 6-8 combat encounters in the course of their expedition. They'd've been fine with years of nothing but short rests. (Which, itself, is hilariously unrealistic, if you conflate long rest with sleep). Maybe their DM's random encounter dice were cold. ;) Not just 'fast' recovery, but the total lack of wound penalties. D&D declines to model any wound serious enough to give so much as a -1 to anything. Your leg never takes enough hp damage to reduce your speed, your arm never takes so much damage you can't swing your sword (unless it's outright lopped off by a magical Sword of Sharpness), no wound is serious enough to impact your ability to dodge dragon breath, run a marathon, stay awake on watch, stay up all night pouring through ancient scrolls, or whatever else you might be doing that an even slightly serious wound just might make a good deal more challenging. It only models wounds so trivial that they do not penalize you in the least - not so much as a twisted ankle - or knock you (but d4 hours later you're awake and have absolutely no penalties to any sort of activity) or kill you. Nothing in between. That's not exactly setting a high bar for realism when it comes to inflicting or recovering from those 'wounds.' [/QUOTE]
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