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Hit Point Recovery Too Generous
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<blockquote data-quote="Umbran" data-source="post: 6557423" data-attributes="member: 177"><p>I mentioned it because it seems to me an argument of some merit, even if I myself wouldn't make it. It is a valid thing for someone to say.</p><p></p><p>I presented the second argument, as it is more akin to what I actually believe. No one game does everything well. So long as we can accept that, failing to do a thing well is not necessarily a failing in the game. My hammer doesn't drive screws well, but it is still an excellent hammer. Sometimes, if I really want something, I must choose the right tool for the job, and D&D is not always the right too. I love D&D, and I'm still okay with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I can take a stab at explaining them (they might be elucidating for the thread, in general), if you think it might help.</p><p></p><p></p><p></p><p>Well, that's a playstyle thing. Some folks like that sort of thing, other don't. Plus, at least with Storyteller, I've found that advancement is variable depending on player choice - if a player focuses on their core competency (or even just on the supernatural abilities available to their type), then advancement can be pretty quick. If, however, you spread out a lot among the supernatural powers, stats, and skills, advancement can be pretty slow.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6557423, member: 177"] I mentioned it because it seems to me an argument of some merit, even if I myself wouldn't make it. It is a valid thing for someone to say. I presented the second argument, as it is more akin to what I actually believe. No one game does everything well. So long as we can accept that, failing to do a thing well is not necessarily a failing in the game. My hammer doesn't drive screws well, but it is still an excellent hammer. Sometimes, if I really want something, I must choose the right tool for the job, and D&D is not always the right too. I love D&D, and I'm still okay with that :) I can take a stab at explaining them (they might be elucidating for the thread, in general), if you think it might help. Well, that's a playstyle thing. Some folks like that sort of thing, other don't. Plus, at least with Storyteller, I've found that advancement is variable depending on player choice - if a player focuses on their core competency (or even just on the supernatural abilities available to their type), then advancement can be pretty quick. If, however, you spread out a lot among the supernatural powers, stats, and skills, advancement can be pretty slow. [/QUOTE]
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