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General Tabletop Discussion
*Dungeons & Dragons
Hit Point Recovery Too Generous
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<blockquote data-quote="Raith5" data-source="post: 6557956" data-attributes="member: 56051"><p>I note you say you are in 7 player party. Could this be a key part of the issue in this case? 7 players, especially in mid+ levels, is a pretty big advantage in the survivability stakes in most editions of D&D.</p><p></p><p>My 5e experiences have been with 5 players and I think they have the balance right with this, death is more threatening than in 4e but not as bad as 1e. I also think the standard recovery rules give a good balance between heroism and grittiness (though I do miss the cinema of 4e's second wind).</p><p></p><p>In terms of the broader tangent of this thread, I cant help but feel that if you are concerned about realism and grittiness, alternative death saves rules are needed more so than hp recovery. Failing 3 death saves seems to me to extremely unlikely and very generous to a fault (even by my pretty gamist standards)</p></blockquote><p></p>
[QUOTE="Raith5, post: 6557956, member: 56051"] I note you say you are in 7 player party. Could this be a key part of the issue in this case? 7 players, especially in mid+ levels, is a pretty big advantage in the survivability stakes in most editions of D&D. My 5e experiences have been with 5 players and I think they have the balance right with this, death is more threatening than in 4e but not as bad as 1e. I also think the standard recovery rules give a good balance between heroism and grittiness (though I do miss the cinema of 4e's second wind). In terms of the broader tangent of this thread, I cant help but feel that if you are concerned about realism and grittiness, alternative death saves rules are needed more so than hp recovery. Failing 3 death saves seems to me to extremely unlikely and very generous to a fault (even by my pretty gamist standards) [/QUOTE]
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Hit Point Recovery Too Generous
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