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Hit Point Recovery Too Generous
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<blockquote data-quote="Ristamar" data-source="post: 6558062" data-attributes="member: 1207"><p>I agree. Unless we're only talking about hit point recovery, it's not even close to strictly. As I mentioned earlier, stretching the time scale between short and long rests favors classes that have bonuses and abilities that are potentially always available or tied to a short rest. </p><p></p><p>Per standard rules, characters typically have an opportunity for a long rest once every 24 hours since they have to sleep or meditate. A standard party will take one or two short rests between each long rest. Changing a short rest to 8 hours of down time and a long rest to a week will likely result in far more short rests between long rests, assuming the party doesn't consistently hurry back to a safe haven for a week of downtime after adventuring a few days.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 6558062, member: 1207"] I agree. Unless we're only talking about hit point recovery, it's not even close to strictly. As I mentioned earlier, stretching the time scale between short and long rests favors classes that have bonuses and abilities that are potentially always available or tied to a short rest. Per standard rules, characters typically have an opportunity for a long rest once every 24 hours since they have to sleep or meditate. A standard party will take one or two short rests between each long rest. Changing a short rest to 8 hours of down time and a long rest to a week will likely result in far more short rests between long rests, assuming the party doesn't consistently hurry back to a safe haven for a week of downtime after adventuring a few days. [/QUOTE]
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Hit Point Recovery Too Generous
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